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AR and capitol ship repair
Posted: Fri Mar 06, 2009 12:58 pm
by eastwindrain
I hate to ask for advice on this one as I've browsed thro the forums looking for some concrete answers.
OK, I had a TF arrive in a size 3 port with a badly damaged capital ship, so I formed a new TF with only the capital ship, I then disbanded the TF and I also have a disbanded AR also in port.
Next turn arrived, we are still sinking.
So I had a idea, let's pay political points and replace both Captains on the Capital ship and AR, had to form new single ship TF's before you can select and pay for this privilege, job done I then disbanded both units and checked, and to my horror they had reverted to the former Captains.
Thought I had messed up so went thro the process again, more points, but same result.
At this point both TF's are docked but not disbanded in port, with new commanders still onboard.
All other TF's have been sent away.
Any feedback would be appreciated, or more like " can someone help bail me out ".
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 1:17 pm
by Bobthehatchit
Hello.
Firstly I think the ship has to be disbanded in to a port for the AR to have any effect, I don’t think the AR will have any effect flooding levels either. Secondly I think the crew sort out any fires first before tackling flooding, and generally flooding will get worse before it gets better!
I doubt very much that the ships captains of either ship will have any effect on the damage/flooding repair rates. Its all down to dice roles, the size of the port and the amount of damage sustained by the ship.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 1:21 pm
by rtrapasso
ORIGINAL: Bobthehatchit
Hello.
Firstly I think the ship has to be disbanded in to a port for the AR to have any effect, I don’t think the AR will have any effect flooding levels either.
Not strictly true - but it is BETTER to have ships disbanded into port for repairs... ships at dock will get repaired ESP. if there is a repair facility present (not just a regular port.)
Not sure if an AR will help with flooding much, but supposedly since they add 1 port level to a port, they might, i think.
Secondly I think the crew sort out any fires first before tackling flooding, and generally flooding will get worse before it gets better!
I doubt very much that the ships captains of either ship will have any effect on the damage/flooding repair rates. Its all down to dice roles, the size of the port and the amount of damage sustained by the ship.
There has been speculation about the effects a captain will have on ship survival/repair, but i don't know if anyone has run a test.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 1:22 pm
by rtrapasso
No idea about the problem with switching captains, though... you might try leaving them docked a turn before disbanding them.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 1:33 pm
by marky
execute the captains, XOs and damage control officers
*Vader voice*
Perhaps you can find new ways to motivate them [:D]
lvl 3 ports sadly dont always save ships [:(]
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 1:34 pm
by eastwindrain
Thanks l'll try the dock side repair with better commanders with hopefully more experience and motivation.
Captain BOB is hosting a water sports marathon event.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 1:51 pm
by USSAmerica
ORIGINAL: rtrapasso
No idea about the problem with switching captains, though... you might try leaving them docked a turn before disbanding them.
Sounds like you're only switching TF commanders. The CO of the ship remains in place. When you disband the TF, the TF commander is sent back to the pool, and you're left with your original ship CO.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 2:04 pm
by rtrapasso
ORIGINAL: USS America
ORIGINAL: rtrapasso
No idea about the problem with switching captains, though... you might try leaving them docked a turn before disbanding them.
Sounds like you're only switching TF commanders. The CO of the ship remains in place. When you disband the TF, the TF commander is sent back to the pool, and you're left with your original ship CO.
Well, yeah, if you switch TF captains, that will sure happen... but if he is really switching ship captains then i'm not sure what is going on...
So Lowlander - is it ship captain you are truly switching (or the TF CO)?
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 2:53 pm
by niceguy2005
Lowlander, you're best bets are...
1. Fly in a fleet HQ unit, this will help speed repairs.
2. Get more AR ships disbanded into port. Up to 4 AR ships can help repair a single damaged ship.
Failing that, can you get more ENG units there to help build up the port?
Also, something else to consider is to make a run for a larger port. Size 3 ports aren't much use on capital ships.
I personally would be surprised if ship captains had much influence on ship repair. There was a thread posted here once on what different leader skills did and I don't recall seeing any mention of ship repair.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 3:14 pm
by rtrapasso
ORIGINAL: niceguy2005
Lowlander, you're best bets are...
1. Fly in a fleet HQ unit, this will help speed repairs.
2. Get more AR ships disbanded into port. Up to 4 AR ships can help repair a single damaged ship.
Failing that, can you get more ENG units there to help build up the port?
Also, something else to consider is to make a run for a larger port. Size 3 ports aren't much use on capital ships.
I personally would be surprised if ship captains had much influence on ship repair. There was a thread posted here once on what different leader skills did and I don't recall seeing any mention of ship repair.
i don't think folks have completely figured out everything that leaders do, so i wouldn't take that thread as the be all and end all.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 3:15 pm
by eastwindrain
I am switching the ship captain in both cases, as it's only a one ship TF.
But then I suppose even when you disband a TF ( even if only composed of one ship ) does it then revert back to the original capitain ?.
As time is of the essence, I won't disband but will lash the husky to the pier and give the lads one final chance.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 4:12 pm
by eastwindrain
This is a PBEM game so I did'nt want to give away too much info, but before ending my turn I noticed although I did'nt change anything, in other TF's you could change captains on individual ships whilst in port.
It's a bit slow paced so might be early next week before the game file returns.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 5:18 pm
by rtrapasso
ORIGINAL: Lowlander
I am switching the ship captain in both cases, as it's only a one ship TF.
But then I suppose even when you disband a TF ( even if only composed of one ship ) does it then revert back to the original capitain ?.
When you form the TF, you need to click on the individual SHIP in the TF (only if there is one ship present) to change the ship's captain... otherwise, you will just appoint someone to supervise the captain of the ship... while this can be a good thing if you are actually forming a TF to be used, it is useless to appoint a TF commander if you are just going to disband it.
A single ship TF has the ship's CO appointed as TF commander by default - you can change this to appoint a separate TF commander, but you have to check a box each time.
So, it looks like you in fact just appointed a new TF commander, and did not change the CO of the ship as USS America suggested.
EDIT: if there is any doubt, post a screen shot (edit out any "secret" details.)
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 7:39 pm
by eastwindrain
Would post a screenie but I finished the turn and sent it on it's way, it's in the hands of the God Neptune.
Thanks to everyone for the imput, really enjoy the challenge.
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 7:49 pm
by ny59giants
Sometimes, the float damage will get worse for a few turns (don't know exactly how many). A size 3 port is very "iffy" when it comes to damage control, IMO. As an AFB, I've seen size 4 struggle to get things under control. By the time you get to size 5 ports your in good shape.
Right now, make the appropriate sacrifices to the "dice gods" for the next turn results. [:D]
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 7:59 pm
by rtrapasso
ORIGINAL: ny59giants
Sometimes, the float damage will get worse for a few turns (don't know exactly how many). A size 3 port is very "iffy" when it comes to damage control, IMO. As an AFB, I've seen size 4 struggle to get things under control. By the time you get to size 5 ports your in good shape.
Right now, make the appropriate sacrifices to the "dice gods" for the next turn results. [:D]
Shoot, i've got a ship in a much larger port with a repair facility... it's been struggling with flooding for the last week at least (it goes up... it goes down... it goes back up again)... perhaps a chicken sacrifice is in order...
Maybe i can convince my wife to go out to KFC tonight...

[:D]
RE: AR and capitol ship repair
Posted: Fri Mar 06, 2009 8:40 pm
by niceguy2005
ORIGINAL: rtrapasso
ORIGINAL: ny59giants
Sometimes, the float damage will get worse for a few turns (don't know exactly how many). A size 3 port is very "iffy" when it comes to damage control, IMO. As an AFB, I've seen size 4 struggle to get things under control. By the time you get to size 5 ports your in good shape.
Right now, make the appropriate sacrifices to the "dice gods" for the next turn results. [:D]
Shoot, i've got a ship in a much larger port with a repair facility... it's been struggling with flooding for the last week at least (it goes up... it goes down... it goes back up again)... perhaps a chicken sacrifice is in order...
Maybe i can convince my wife to go out to KFC tonight...

[:D]
The Colonel does voodoo sacrifices? [X(] I've never seen that on the menu. [:'(]
RE: AR and capitol ship repair
Posted: Sat Mar 07, 2009 1:38 am
by rtrapasso
ORIGINAL: niceguy2005
ORIGINAL: rtrapasso
ORIGINAL: ny59giants
Sometimes, the float damage will get worse for a few turns (don't know exactly how many). A size 3 port is very "iffy" when it comes to damage control, IMO. As an AFB, I've seen size 4 struggle to get things under control. By the time you get to size 5 ports your in good shape.
Right now, make the appropriate sacrifices to the "dice gods" for the next turn results. [:D]
Shoot, i've got a ship in a much larger port with a repair facility... it's been struggling with flooding for the last week at least (it goes up... it goes down... it goes back up again)... perhaps a chicken sacrifice is in order...
Maybe i can convince my wife to go out to KFC tonight...

[:D]
The Colonel does voodoo sacrifices? [X(] I've never seen that on the menu. [:'(]
Well, you have to go see the cook in the back... tell them Papa Legba sent you... [;)]
RE: AR and capitol ship repair
Posted: Sun Mar 08, 2009 8:27 am
by eastwindrain
This is a two day turn campaign game, but when the replay finished I checked the port for any sign's of recovery.
We have turned the corner, from 51-70-0 the ship has recovered to 51-60-0.
It's a pity after playing the game for around 2 years I've made this discovery, as no doubt the arrival of AE will throw up new problems to solve, OK it's a special one ship scenario every situation has so may different variables.
Big thank you to rtrapasso as this is not the first time he has pointed me in the right direction.
Don't want to thumb thro the manual but surely ships in TF's are " on work assignments " whereas ships disbanded in port should be in line for " upgrades and repairs " which seems to me is " black and white " is this a code thingy which could be addressed ?.
RE: AR and capitol ship repair
Posted: Sun Mar 08, 2009 11:06 am
by rtrapasso
Don't want to thumb thro the manual but surely ships in TF's are " on work assignments " whereas ships disbanded in port should be in line for " upgrades and repairs " which seems to me is " black and white " is this a code thingy which could be addressed ?.
If a ship is disbanded into port, it is eligible for repair... you need to be in a port with a repair facility to upgrade.
The business about being repaired while docked is undocumented, and i am guessing is actually a glitch in the programming.
i heard that in AE it will be possible to prioritize ships for repair, but we shall see once AE comes out... if AE exists, and if it ever comes out... [;)]