Using Cavalry + Arty & Infantry
Posted: Wed Mar 11, 2009 12:57 pm
I play in Detailed Combat mode.
One thing I've already noticed about this game is that the way artillery works is MUCH more satisfying than in FoF. Artillery in FoF always seemed fairly ineffective, though perhaps patches that came out after I played it were better.
If you achieve enfilading fire on a close stack of enemies with an artillery brigade/division that is still in good shape, you can be pretty confident you are going to cause some serious mayhem!
What I cannot quite grasp is the best way to use Cavalry. I know that Cav Screen blocks view of what is behind it, and I'm guessing that they are more vulnerable when in Screen mode too?
I had a battle in late 1792 b/w with Austria with me as French. One lone Aus Infantry headed off by himself to try to flank my position and I had two Cav Brigades to play with him. Several times they got themselves positioned so that he was being attacked from two directions, but almost everytime I attacked the unit managed to go into "Emergency Square" mode! Then when they just fired on him and didn't even charge they suffered consderably worse casualties.
I'm guessing that the primary use of Cavalry in this game / era is not to use them like "mobile infrantry" but to use them more like knights, i.e., have your Cavalry positioned to be in range to strike on a flank: once an enemy unit has been engaged in a line formation by infantry or artillery fire, THEN the cavalry attack on a flank, or even better a cav charge, will have a much more satisfying effect?
I'm guessing that: although a square is more resistant to Cav (though the heavy lancers are pretty good at breaking squares?) those squares are also more vulnerable to artillery or close-range fire by infantry in lines?
Kindov a rock-scissors-paper arrangement?
One thing I've already noticed about this game is that the way artillery works is MUCH more satisfying than in FoF. Artillery in FoF always seemed fairly ineffective, though perhaps patches that came out after I played it were better.
If you achieve enfilading fire on a close stack of enemies with an artillery brigade/division that is still in good shape, you can be pretty confident you are going to cause some serious mayhem!
What I cannot quite grasp is the best way to use Cavalry. I know that Cav Screen blocks view of what is behind it, and I'm guessing that they are more vulnerable when in Screen mode too?
I had a battle in late 1792 b/w with Austria with me as French. One lone Aus Infantry headed off by himself to try to flank my position and I had two Cav Brigades to play with him. Several times they got themselves positioned so that he was being attacked from two directions, but almost everytime I attacked the unit managed to go into "Emergency Square" mode! Then when they just fired on him and didn't even charge they suffered consderably worse casualties.
I'm guessing that the primary use of Cavalry in this game / era is not to use them like "mobile infrantry" but to use them more like knights, i.e., have your Cavalry positioned to be in range to strike on a flank: once an enemy unit has been engaged in a line formation by infantry or artillery fire, THEN the cavalry attack on a flank, or even better a cav charge, will have a much more satisfying effect?
I'm guessing that: although a square is more resistant to Cav (though the heavy lancers are pretty good at breaking squares?) those squares are also more vulnerable to artillery or close-range fire by infantry in lines?
Kindov a rock-scissors-paper arrangement?