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upgrades

Posted: Wed Mar 11, 2009 5:25 pm
by kirk1227
Im in the middle of playing a game as th union against the confed. AI and at the nd of each of my turns it lists various upgrades I can choose from. I am not using detailed combat. Is the engineer, pioneer, scouts,signal corps,smokeless powder, or military band usefull without detailed combat turned on in this game? thanks kirk

RE: upgrades

Posted: Wed Mar 11, 2009 8:41 pm
by Ironclad
Most of the upgrades and all special abilities and brigade attributes apply in QC ( Instant likewise). Upgrades give a percentage possibility of + 1 salvo or -1 counter-salvo fire and the others either increase/decrease casualties or increase morale. Details are in the appendix.