Best way to help open-topped vehicles?
Posted: Fri Mar 13, 2009 12:06 am
Looking for suggestions:
I may want to lessen the vulnerability of open-topped vehicles to mortars. They seem to be a bit more vulnerable than in real life, due to the fact that mortar response time in the game is much faster and much more coordinated (via "global consciousness") than in real life.
I don't think that this response/consciousness issue is easily changed, so I am looking for an equivalent "net effect" change. One idea I was considering is modifying the vehicle characteristics, so that open-topped vehicles have some degree of protection against mortar shells, intermediate between the current nothing, and that of a tank.
I notice that "Vehicles.txt" has columns for "top armor", and also for "turret crew cover top". I assume I would have to change both of these to get slightly greater survivability against mortars landing in the crew compartment? Any ideas as to how these 2 parameters function? What if I gave an M10 TD "top armor" of 2mm, and "turret crew cover top" of 200 out of 512? Would this be the cleanest way to effect this desired "net effect" change?
I may want to lessen the vulnerability of open-topped vehicles to mortars. They seem to be a bit more vulnerable than in real life, due to the fact that mortar response time in the game is much faster and much more coordinated (via "global consciousness") than in real life.
I don't think that this response/consciousness issue is easily changed, so I am looking for an equivalent "net effect" change. One idea I was considering is modifying the vehicle characteristics, so that open-topped vehicles have some degree of protection against mortar shells, intermediate between the current nothing, and that of a tank.
I notice that "Vehicles.txt" has columns for "top armor", and also for "turret crew cover top". I assume I would have to change both of these to get slightly greater survivability against mortars landing in the crew compartment? Any ideas as to how these 2 parameters function? What if I gave an M10 TD "top armor" of 2mm, and "turret crew cover top" of 200 out of 512? Would this be the cleanest way to effect this desired "net effect" change?