ORIGINAL: Pzt_Serk
I'd recommend using CCV's GJS-TRSM mod mortars as they are the best represented in this mod IMO. . . .
Where can I DL that?
I just want to chime in here as supportively and constructively as possible. I'm playing with the latest patch, as Germany on easiest difficulty.
This is a fantastic game. A few little problems I've observed:
* AT Guns and Inf Guns move at a snails pace [particularly it seems when you play on Slow Game Speed Setting], yes I know they should be slower than a MG or an infantry squad, but they just seem way too slow
* AT Guns seem to get stuck if there is a rut in the road
* Vehicles get temporarily 'stuck' a little too often
* Infantry don't always stay inside buildings when you order them to 'go down a hallway, turn left, then turn right, then go out the window')
* Units inside stone buildings seem a little bit too vulnerable to mortars and small to medium-sized guns, this could just be me not understanding how to position them inside the building?
One intermediate Problem:
* Positioning units: there is not enough control over positioning units at the outset. It is very difficult to get your units positioned exactly where you want them. For AT Guns the problem here may be the size and dimensions of the Gun not fitting with surround obstructions? But for Infantry squads it wiould be nice if I could more or less position individual soldiers, particularly inside buildings. I'm guessing based on observing casualties, and success at firing out of buildings that exact position relative to windows and doors or openings is taken into account in combat calculations, but then I don't have exact control over how they are positioned inside the building. I try to make a 'slight adjustment and two or three guys pop outside the building itself!
But the two (one?) major problem(s):
1) AT Guns, even when well concealed, IMMEDIATELY draw enemy fire with an unerring accuracy, and all too often one shot destroys the gun. Were AT Guns really _that_ vulnerable? There really doesn't seem much point in bringing them to a battle the way they work in this game. I think in the span of playing about 35 hours (binging this weekend I should say) I was able to take out ONE Sherman tank with an AT Gun as he came around a corner. That with having used probably 6 AT Guns in about 15 battles. This problem does not seem quite so bad with the Infantry Gun, but given how immobile both of these squads are, I really don't see much purpose in using them in the game, which seems a shame. They were in the German arsenal, and it seems they should have a role in the game, besides being left behind because they are cannon fodder/immobile fixtures in the landscape.
2) Mortar fire will land all around an infantry squad, suppressing them, wounding some maybe killing a couple, even without LOS, but then as soon as a AT Gun around a corner and hidden in trees fires off one shot, *BOOM* in one mortar fire the gun is destroyed. It is like AT Guns have a homing beacon on them, and also trigger charges set to self-destruct the gun when it takes a hit from an enemy mortar round. In contrast, most of the feckless gun crew (who then crawl off to hide and refuse to follow any orders at all) generally survive! How does a gun get destroyed and leave the crew surviving? I would think it would be much easier to kill/maim the crew than to destroy the gun itself?
One last suggestion/wish list item: I wish I could specify special orders for individual soldiers. I notice that when an MG crew gets attacked, the gunner rarely seems to get killed. My guess is that this represents the fact that in an actual MG crew the whole squad would be trained to run the MG, and as soon as the gunner gets killed, another guy would take over? Also seems to work this way with bazookas and Pzshrecks. Have not noticed if it works this way with vehicles, and mortars.
In any event, assuming my guess here is right, I like how this works. But it would be neat to have even more control over individual soldier actions. For example, very often a soldier will have no ammo, but another guy in his squad with the same weapon or a non-specialist weapon has been killed. I have noticed messages about actions such as "foraging for ammo." It would be nice to have this sort of command option. Or if the mortar is out of ammo, tell the gunner to stay behind and hold the house. Another thing that would be cool is if there were two or three generalized 'formations' you could tell them to assume: (a) follow the leader single-file; (b) fan out; (c) clump); (d) hide.
Oh yeah, one last thing: being able to place orders while paused against the AI would have been nice.
ADDIT: _One_ more thing! [:D]
It is slightly annoying that the option to save games only happens after a battle has been finished. I like to name my squads (1st Command; 1st MG (Jager); 1st Jager; 1st Sniper; 1st Stug; 2nd Command; 2nd MG (Jager), etc.), and I was thankful to see that these are preserved through and after a battle. But I cannot save as I progress in writing these names, which in some instances causes me to have to start over and write all their names again.
Is there a reason you cannot save the game during a battle while playing the AI, or am I just missing the keystroke for this?