Dubost's Ensign's Guide
Posted: Sat Mar 14, 2009 12:56 pm
nice work, Mike, on the Ensign's guide. I hope you have to revise it extensively with the upcoming patch.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: gwgardner
Anything you can add to the Ensign's guide with relation to STPs and supply?
I'm having difficulty in calculating needed STPs for maintaining a US force in France. The STPs available swing wildly from nothing to 90, for example. As the convoy reports are a week behind, it's hard to get a handle on planning for enough STPs.
Questions I have, for instance: do STPs used for transporting a unit one turn get taken out of the available pool only that turn, or also the next turn? How many STPs must be dedicated to a given unit on the ground in France? If a British convoy from Southhampton to Le Havre gets hit, and Le Havre only has say 23 PPs, why can't a US convoy to the same port take up the slack and bring the supply up to 30?
ORIGINAL: Mike Dubost
The supply convoys are limited to your own units. Supply is currently judged at the start of each weekly turn, and all convoy movement and naval convoys are simultaneous, so this is somewhat contradictory, but I guess you can think of it as each nation having its own logistic system (e.g., the 12.6 (I think it is) inch guns on Italian capital ships). I agree that in the case of the Western Allies, the navies were sufficiently integrated that in the real war, they routinely shipped supplies to each other, and Italian ships sent supplies to the Afrika Korps. However, not all nations were so tightly integrated, so I guess the designers did not want to have one rule for some and a different one for others.
ORIGINAL: doomtrader
I found it today
Very well done.
ORIGINAL: Mike Dubost
ORIGINAL: gwgardner
Anything you can add to the Ensign's guide with relation to STPs and supply?
I'm having difficulty in calculating needed STPs for maintaining a US force in France. The STPs available swing wildly from nothing to 90, for example. As the convoy reports are a week behind, it's hard to get a handle on planning for enough STPs.
Questions I have, for instance: do STPs used for transporting a unit one turn get taken out of the available pool only that turn, or also the next turn? How many STPs must be dedicated to a given unit on the ground in France? If a British convoy from Southhampton to Le Havre gets hit, and Le Havre only has say 23 PPs, why can't a US convoy to the same port take up the slack and bring the supply up to 30?
To be honest, I am not sure of the exact amounts of STPs needed for supply. I can probably figure it out with a bit of experimentation. Without doing the experiment, I can give you the qualitative answer that armor requires more than motorized, which requires more than infantry. Let me do some additional experimentation, and get back to you with numbers (it may not be today, but don't give up the ship [:)]).
The STPs used for transport are available again as soon as the unit debarks. They are not even gone for an entire turn. In theory, you could cycle all of your land units port to port in a single turn if you had them all lined up within less than one move of an embarkation port. If I recall the manual correctly, it implies that the STPs are taken out of the pool for the turn of transport, but experience shows the game does not operate that way.
The supply convoys are limited to your own units. Supply is currently judged at the start of each weekly turn, and all convoy movement and naval convoys are simultaneous, so this is somewhat contradictory, but I guess you can think of it as each nation having its own logistic system (e.g., the 12.6 (I think it is) inch guns on Italian capital ships). I agree that in the case of the Western Allies, the navies were sufficiently integrated that in the real war, they routinely shipped supplies to each other, and Italian ships sent supplies to the Afrika Korps. However, not all nations were so tightly integrated, so I guess the designers did not want to have one rule for some and a different one for others.
ORIGINAL: gwgardner
ORIGINAL: Mike Dubost
The supply convoys are limited to your own units. Supply is currently judged at the start of each weekly turn, and all convoy movement and naval convoys are simultaneous, so this is somewhat contradictory, but I guess you can think of it as each nation having its own logistic system (e.g., the 12.6 (I think it is) inch guns on Italian capital ships). I agree that in the case of the Western Allies, the navies were sufficiently integrated that in the real war, they routinely shipped supplies to each other, and Italian ships sent supplies to the Afrika Korps. However, not all nations were so tightly integrated, so I guess the designers did not want to have one rule for some and a different one for others.
This is one area of my doubts about the way the system works, because if I supply Le Havre by a british convoy, my US units use that same level of supply out of Le Havre. There's no separate US convoy run.