Map Making tip
Posted: Thu Mar 19, 2009 4:28 pm
Working on Hill 621 map and just finished putting in the hedges.
Just thought I'd post how nice the import Scene Edit changes function works. I can put in the hedges and get them pretty close with Map Maker, but for curving the hedges, it works really nice now to go into Scene Edit and make those minute changes to 'yaw' to rotate the hedges into placee, then when I close the Scene Edit I'm sitting back in MM and can import those changes and do another quick build (to save my imported changes) without viewing in Scene Edit again.
this works really nice now.
Now to do the walls. It'll be interesting to see how this goes. First time I did a lot of walls, it took quite a while to get them just right. They need to line up both horizontally AND vertically at the join points. takes jostling with both yaw, and pitch (or roll). and Maybe even sink.
Making progress, I'll do stone walls, perhaps a lin of telegraph poles on the N-S road on east side of map, then buildings, then a few extras, then some random trees scattered (auto gen on some selected terrain colors).
Thanks!
Rick
Just thought I'd post how nice the import Scene Edit changes function works. I can put in the hedges and get them pretty close with Map Maker, but for curving the hedges, it works really nice now to go into Scene Edit and make those minute changes to 'yaw' to rotate the hedges into placee, then when I close the Scene Edit I'm sitting back in MM and can import those changes and do another quick build (to save my imported changes) without viewing in Scene Edit again.
this works really nice now.
Now to do the walls. It'll be interesting to see how this goes. First time I did a lot of walls, it took quite a while to get them just right. They need to line up both horizontally AND vertically at the join points. takes jostling with both yaw, and pitch (or roll). and Maybe even sink.
Making progress, I'll do stone walls, perhaps a lin of telegraph poles on the N-S road on east side of map, then buildings, then a few extras, then some random trees scattered (auto gen on some selected terrain colors).
Thanks!
Rick