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Infantry In Line Formation

Posted: Sun Mar 22, 2009 9:02 am
by Krasny
How many MP does it take for the highlighted unit to move into the hex designated by the arrow?

Image[/img]

RE: Infantry In Line Formation

Posted: Sun Mar 22, 2009 1:48 pm
by Joram
You're not forgotten Krasny, am still looking into it.  This is a great screenshot but it would be more useful if you showed the entire amount that shows your units morale and movement points.  If this is what your save file had, I can't see it unfortunately due to version incompatibilities.

RE: Infantry In Line Formation

Posted: Sun Mar 22, 2009 4:13 pm
by Krasny
I'm running CoG:EE 1.0.

Because the save does not resume at the unit where I saved it you have to skip until you get to that unit.

Reading the manual is crazy complicated. Instead of having movement cost by terrain by formation, there is a rather obscure reference to original morale.

Interestingly I can enter villages etc just fine as long as I'm not moving next to an enemy unit, which according to the manual should not hinder me in anyway, unless I started my move in the ZoC of another enemy unit.


RE: Infantry In Line Formation

Posted: Sun Mar 22, 2009 4:45 pm
by Joram
Agreed, that is what I noticed too trying to recreate your issue and am awaiting clarification if some rule is not well documented or if there is something else going on.

RE: Infantry In Line Formation

Posted: Sun Mar 22, 2009 5:38 pm
by Krasny
My other thread got subverted :)

RE: Infantry In Line Formation

Posted: Tue Mar 24, 2009 9:07 am
by Krasny
It is quite a simple question.

But as requested the full screen.

Image[/img]

RE: Infantry In Line Formation

Posted: Tue Mar 24, 2009 9:39 am
by Joram
I believe it is actually a lack of documentation and a possible bug.  Will address both points but ask for your patience. 

RE: Infantry In Line Formation

Posted: Tue Mar 24, 2009 10:42 am
by Krasny
I do hope I'm not giving the impression of being rude or impatient.

I do believe I raised the possibility of a ZoC bug in a previous post.

In an attempt to clarify the issue of moving next to enemy units, I asked how many movement points would the above move require.



RE: Infantry In Line Formation

Posted: Thu Mar 26, 2009 9:45 am
by Krasny
My original post was a very simple question:
How many MP does it take for the highlighted unit to move into the hex designated by the arrow

I'm not asking if the game is bugged or anything like that.

A simple one integer answer would be apprieciated.


RE: Infantry In Line Formation

Posted: Thu Mar 26, 2009 11:19 am
by ant1815
I'd be interested in the answer to this too. I've had a couple of situations where it wasn't really apparent why my unit couldn't enter a particular area in line formation.

RE: Infantry In Line Formation

Posted: Sat Mar 28, 2009 10:40 am
by Krasny
If nobody can answer such a simple question, how the hell is this game to be taken seriously?


RE: Infantry In Line Formation

Posted: Sat Mar 28, 2009 1:24 pm
by Anthropoid
I think enemy ZOC exerts extra movement costs, and moving in line into dense terrain (urban, forest, etc.) can with this make it impossible for a unit to move in.

RE: Infantry In Line Formation

Posted: Sat Mar 28, 2009 3:53 pm
by Krasny
I think enemy ZOC exerts extra movement costs, and moving in line into dense terrain (urban, forest, etc.) can with this make it impossible for a unit to move in.

What you think contradicts what the manual says.

You may be right however.

The manual says it costs extra MP to leave a ZOC into another ZOC hex.

In this situation I am not leaving a ZOC, merely entering one.

RE: Infantry In Line Formation

Posted: Sat Mar 28, 2009 3:58 pm
by Anthropoid
Well hopefully somebody who knows for certain will respond eventually. It is annoying when a game mechanic works opposite the way it is indicated in a manual [:@]. Thankfully though, there are quite few of these in out-of-the-box CoGEE! [:D]

RE: Infantry In Line Formation

Posted: Sat Mar 28, 2009 10:55 pm
by ericbabe
Light infantry and jager can move into urban areas in line formation, but other infantry types should not be able to move into urban areas in line formation.

RE: Infantry In Line Formation

Posted: Sun Mar 29, 2009 12:21 am
by Anthropoid
Thanks Eric! See that makes total sense :)
 
Eric, did you see my post of the CTD in Atlantic naval combat?

RE: Infantry In Line Formation

Posted: Sun Mar 29, 2009 8:00 am
by Joram
ORIGINAL: Krasny

If nobody can answer such a simple question, how the hell is this game to be taken seriously?


Reading the manual always helps. Pg 143 FYI

RE: Infantry In Line Formation

Posted: Sun Mar 29, 2009 10:17 am
by Krasny
I have read P.143 of the manual.

It says:
Units in Line must end movement in Wood, except Light and Jager Inf.

I can't see any reference to units in line not being able to enter village.

Indeed units in line in my games have been able to enter village whilst in line, BUT not whilst entering a ZoC.

These units weren't Light or Jager, being standard British infantry.

So the mystery still remains.

It's probably a ZoC bug.

RE: Infantry In Line Formation

Posted: Mon Mar 30, 2009 1:46 pm
by ericbabe
I think I see the issue.  Any infantry unit in line formation can enter an urban hex (or any other rough hex, including mud, tall grass, and so forth).  For normal infantry units, this movement costs their entire movement allotment; light infantry and jager instead only pay a small cost (3, if I remember correctly).  The additional cost for moving into or out-of an enemy's ZOC (+2 mp's), and for starting adjacent to an enemy (+2), can make moving into an urban hex too expensive for a regular infantry unit in line formation.  We should apply the additional ZOC costs only when units in line aren't moving into rough terrain.  I will change this for the next patch.

RE: Infantry In Line Formation

Posted: Mon Mar 30, 2009 2:11 pm
by dude
Why not just allow inf units to be allowed to move at least 1 hex no matter what it costs (as long as they have their full MP remaining).  I've had units stuck for ages because they couldn't move in any direction, even one hex... and they had lots of MP's available.