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1740 mod? 1756 mod?

Posted: Sat Mar 28, 2009 7:15 pm
by barbarossa2
Wonder how hard this would be to mod for a scenario starting in 1740 (First Silesian War) or in 1756 (Seven Years War).

I know we would probably be stuck with the military advancements built into the game, but it might still be interesting. Perhaps one could have players agree not to choose the patriotism or universal conscription advancements. Dunno.

Can one screw around with modding the advancements available to players anyhow?

RE: 1740 mod? 1756 mod?

Posted: Sat Mar 28, 2009 8:39 pm
by morganbj
Yes.  It will be in the Modder's Guide whose release is imminent.