ship combat
Posted: Fri Apr 03, 2009 7:24 pm
I thought I should reiterate an issue mentioned in the AI vrs Grappling thred as I/ve played dozens of large and small naval combats.
1. I've never seen the AI ever put out a fire or repair anytime.
2. The AI will fire weapons but only once did I see a grapple.
3. The AI almost exclusively selects grape shot and aim high. I've occasionally seen chain used high as well but almost never see aim low with roundshot. I know this from the specs on ships that strike colors.
4. Ships that strike should still be able to repair - I've only had a single ship get any action points to repair ever and he NEVER suceeded. After all, the ship has struck so the men can tend to keeping it afloat which is repair.
5. If a ship goes into battle in the same turn, repairs do not carry over. In other words, I've completely repaired shps in one encounter only to have them full of holes in the very next combat the same turn. What's the point of expending action to repair if the repairs vanish immediately?
6. Victory seems exclusively dependent on crew losses which means that I've lost battles even when capturing all the enemy ships! At the end of the turn, imagine my surprise when my badly battered but completely victorious fleet is now just captured pawns of the 'winner' of the battle?! For example, my privateer and merchant boarded and captured an enemy merchant using the boarding option. The turn immediately ends with the capture of the enemy merchant and I AM THE LOSER! My privateer is gone and MY MERCHANT captured! This happened quite often. Something rotten in victory conditions here. I also believe this is why the AI always goes for crew damage instead of rigging or hull.
7. Sunk ships still get a turn and you'll see wrecks move and fire.
8. Grappled ships NEVER attempt to ungrapple - mostly they do nothing and float with a wimper - some fire at the grapplee (is that a word?) but otherwise they are without manhood.
9. Does anyone else have a problem distinguishing friend and foe? Could the ship sails be country color or something? I can't see those little pennants very well. I also have trouble distinguishing rate size in some directions.
10. Ships always start in a checkerboard pattern and move based on initiative BUT ALWAYS top to bottom in order. This seems wrong for a move based on initiative. SOLs of the period tended to maintain very strict squadron formations of line while frigates circled the area like skirmishers. That's why the Brits were so awesome in many battles because they allowed more 'independent action' thanks mostly in part to Nelson. He allowed and sometimes planned the battle to break into independent action - a big change from following the flagship in line and turning where it turned and so on and following orders by signal from the squadron leader. Seems the ships should begin in lines bow to stern with perhaps one intervening clear hex to avoid the foulings.
11. Speaking of foulings, the AI does that a lot because of the setup and 'in-turn' method of movement and it never tries to unfoul.
Basically the AI just moves and shoots high with grape. It's so incompetant that a player with a dozen ships can take a whole fleet of 30 enemy. My French fleets of 1792 destroyed eveything in the game in a few years. I didn't even need a Navy after 1802 except for transport.
1. I've never seen the AI ever put out a fire or repair anytime.
2. The AI will fire weapons but only once did I see a grapple.
3. The AI almost exclusively selects grape shot and aim high. I've occasionally seen chain used high as well but almost never see aim low with roundshot. I know this from the specs on ships that strike colors.
4. Ships that strike should still be able to repair - I've only had a single ship get any action points to repair ever and he NEVER suceeded. After all, the ship has struck so the men can tend to keeping it afloat which is repair.
5. If a ship goes into battle in the same turn, repairs do not carry over. In other words, I've completely repaired shps in one encounter only to have them full of holes in the very next combat the same turn. What's the point of expending action to repair if the repairs vanish immediately?
6. Victory seems exclusively dependent on crew losses which means that I've lost battles even when capturing all the enemy ships! At the end of the turn, imagine my surprise when my badly battered but completely victorious fleet is now just captured pawns of the 'winner' of the battle?! For example, my privateer and merchant boarded and captured an enemy merchant using the boarding option. The turn immediately ends with the capture of the enemy merchant and I AM THE LOSER! My privateer is gone and MY MERCHANT captured! This happened quite often. Something rotten in victory conditions here. I also believe this is why the AI always goes for crew damage instead of rigging or hull.
7. Sunk ships still get a turn and you'll see wrecks move and fire.
8. Grappled ships NEVER attempt to ungrapple - mostly they do nothing and float with a wimper - some fire at the grapplee (is that a word?) but otherwise they are without manhood.
9. Does anyone else have a problem distinguishing friend and foe? Could the ship sails be country color or something? I can't see those little pennants very well. I also have trouble distinguishing rate size in some directions.
10. Ships always start in a checkerboard pattern and move based on initiative BUT ALWAYS top to bottom in order. This seems wrong for a move based on initiative. SOLs of the period tended to maintain very strict squadron formations of line while frigates circled the area like skirmishers. That's why the Brits were so awesome in many battles because they allowed more 'independent action' thanks mostly in part to Nelson. He allowed and sometimes planned the battle to break into independent action - a big change from following the flagship in line and turning where it turned and so on and following orders by signal from the squadron leader. Seems the ships should begin in lines bow to stern with perhaps one intervening clear hex to avoid the foulings.
11. Speaking of foulings, the AI does that a lot because of the setup and 'in-turn' method of movement and it never tries to unfoul.
Basically the AI just moves and shoots high with grape. It's so incompetant that a player with a dozen ships can take a whole fleet of 30 enemy. My French fleets of 1792 destroyed eveything in the game in a few years. I didn't even need a Navy after 1802 except for transport.