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Major New Update for World War I: La Grande Guerre

Posted: Thu Apr 09, 2009 5:50 am
by SeanD
The 1.06d includes dozens of fixes and improvements to add more shine to the muddy trenches!

Matrix Games and AGEOD (www.ageod.com) are pleased to release the new comprehensive 1.06d update for World War One: La Grande Guerre. The v1.06d update includes many crash fixes and scenario tweaks, some balance changes, and improvements to the rules for rail systems.

David Heath, Director of Operations at Matrix Games, said “World War One: La Grande Guerre has come a long way since its initial release. World War One is a well designed combination of innovative strategy played out on the canvas of a massive conflict that is often overlooked in the wargaming genre.”

As Europe mobilized in August 1914, both sides of what would be called World War I chanted “Home before the leaves fall!’’ Four long and bloody years later Europe lay in ruins and many once-enthusiastic patriots returned home disenchanted and broken ... Will YOU be able to prevent that outcome?

Take charge as a military and political leader during the most trying and critical times of World War One! As either a member of the Central Powers, the Entente or a neutral nation, you will confront the epic gauntlet of challenges that faced the likes of Kitchener, Joffre, Luddendorf, Clemenceau, Czar Nicholas II or Enver Pasha in scenarios that range from single theatres to the entire grand campaign.

Gaze over an incredibly detailed, beautifully crafted, and massive WWI map as you control dozens of different ground units, planes, and ships. To add further flavor to an already chaotic and intense period of conflict, hundreds of military, economic, political and technological events can help turn the tide of war for or against you. Deftly craft new alliances and jockey for any advantage that can break the deadlock by using ambassadors in an innovative and intuitive diplomacy system.

Get the update here. This update is comprehensive and will bring any previous version of World War One: La Grande Guerre to version 1.06d.

RE: Major New Update for World War I: La Grande Guerre

Posted: Mon Jul 20, 2009 12:28 pm
by calvinus72
Hi all, I'm glad to announce a new official patch 1.06H

Link to Patch 1.06H:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6h.exe

Link to the Demo Patch 1.06H:
http://ageoddl.telechargement.fr/3rdPar ... 1.0.6h.exe

Here the news...

[Version 1.0.6e]
[Version 1.0.6f]
[Version 1.0.6g]
[Version 1.0.6h]
************

Improvements:
- The max 50% RP spending checks are now calculated on the starting RP stock, and no more on the RP flow
- Double-clicking on a HQ over the Reinforcements HQ box now centers the map on the clicked HQ and the focus of the bottom frame is switched to the clicked HQ
- Clicking on a HQ over the Reinforcements HQ box now centers the map on the clicked HQ
- The text "none" inside the peace negotiations result is now "no area"
- Added text scrolling arrows in the following windows: Warplans selection, Draw events, Play Event, Event play notification/option choice
- Introduced an additional check to avoid air duels in case one or both the struggling forces do not contain any air squadrons
- Introduced some improvements for the multiplayer engine (network packet acknowledgment and delivery of confirmation of interceptions in secure mode)
- During air duels, the air mission sprites are now displayed also on counters of committed air squadrons
- Diplomatic AI has been modded in order to get a better performance on entry in war for neutral countries
- The determination of the best army assignment upon unit placement has been improved

(*) Scenario corrections:
- 1918 scenario: national flag of Russia changed to RSFSR

Fixed bugs:
- Corrected display error of att/def values for the Commander-in-Chiefs
- Fixed a bug in Reshuffle event that caused a recurrent triggering of the Reshuffle each turn in older savegames
- Fixed a regression bug in naval paths calculation
- Fixed a bug in Grand Offensive results check
- Fixed a bug in Victory determination (for Campaign scenarios)
- Fixed a bug in check procedure of other armies' presence for movements in army-by-army mode
- Fixed a bug in that made the Flip Unit button not working during the Lull in land battles
- Fixed a bug that caused a failure in execution of movements for coordinated armies
- The error message of army reaction not allowed because already performed was wrongly displayed as 'wrong phase'
- Fixed a crash in "peaceful frontiers garrisoning" rule checks
- Fixed a bug that prevented the savegame when hitting the Enter key
- Fixed a graphic bug in the animated circle display offset for rebellions and strikes on the map
- Fixed a bug that prevented the creation of newly built ships inside naval squadrons yet not in play
- Fixed some bugs that caused the failure of almost all air missions
- Fixed a bug in naval paths determination that made possible for navies to move into enemy harbors
- Fixed a bug in "peaceful frontiers garrisoning" rule that made the check uneffective
- Fixed a bug in the Multiplayer engine that caused a loss of synchro in phase transitions

(*) : old savegame are not affected, sorry.

Important: the official 1.06H is all-inclusive, you can install it over any previous version of the game.

Have fun!
Calvinus.

RE: Major New Update for World War I: La Grande Guerre

Posted: Thu Jul 23, 2009 11:42 am
by ypsylon
Good to see another patch. It will be evaluated in detail, later when I return home. [:D]

Already waiting for the next one... [:)]