Tactics & Strategy?
Posted: Wed Apr 15, 2009 3:55 pm
This is one of those jewel games where the AI really manages to give you some challenges with a very elegant simple system.
I'm definitely doing better at it, having read through the manual a couple times, but I still feel like there are probably some tactical 'pointers' I'm missing.
Anyone have any suggestions?
The opening Thebes battle in particular seems difficult to accomplish a major victory at, and indeed, whenever I've taken enough time to organize my troops so that I maximize the casualty ratio I wind up running out of turns.
Obvious tactical considerations:
1) Face the enemy
2) Use the counter-charge formation to blunt charging cav
3) keep lighly armored or smaller units out of direct harm and use them to flank more
4) Use Cav to attack from flank and rear whenever possible
5) make use of high ground
6) coordinate units so that you don't create exploitable gaps
I'm not clear what effect other terrain features (e.g. trees or rocks) have on combat though? In the Granicus scenario there are impassable areas around the river crossings, but other than that I'm not clear what other effects terrain might have.
What are sword-equipped troops "good for" other than being killed!?
I'm definitely doing better at it, having read through the manual a couple times, but I still feel like there are probably some tactical 'pointers' I'm missing.
Anyone have any suggestions?
The opening Thebes battle in particular seems difficult to accomplish a major victory at, and indeed, whenever I've taken enough time to organize my troops so that I maximize the casualty ratio I wind up running out of turns.
Obvious tactical considerations:
1) Face the enemy
2) Use the counter-charge formation to blunt charging cav
3) keep lighly armored or smaller units out of direct harm and use them to flank more
4) Use Cav to attack from flank and rear whenever possible
5) make use of high ground
6) coordinate units so that you don't create exploitable gaps
I'm not clear what effect other terrain features (e.g. trees or rocks) have on combat though? In the Granicus scenario there are impassable areas around the river crossings, but other than that I'm not clear what other effects terrain might have.
What are sword-equipped troops "good for" other than being killed!?
