"Effective" Range of Naval and Air HQ
Posted: Thu Apr 16, 2009 5:07 pm
Hello,
1. An interesting matter came up in the thread on "Problem with Repairing BB's - 4/13/2009".
One of the important factors affecting ship repairs is having a Naval HQ supporting the repairs.
HQ however have an effective range. What the uncertainty was that came up was, do the naval HQ (even those having a "range" of 9, like the JAP cob Flt HQ) only exert an effect limited to the HQ where they are effectively located.
2. Also, did anyone test this?
3. If the Naval HQ only would work in the hex itself where it is located, what about Air HQ: do they also only work in the hex itself where they are located?
Christophe
1. An interesting matter came up in the thread on "Problem with Repairing BB's - 4/13/2009".
One of the important factors affecting ship repairs is having a Naval HQ supporting the repairs.
HQ however have an effective range. What the uncertainty was that came up was, do the naval HQ (even those having a "range" of 9, like the JAP cob Flt HQ) only exert an effect limited to the HQ where they are effectively located.
2. Also, did anyone test this?
3. If the Naval HQ only would work in the hex itself where it is located, what about Air HQ: do they also only work in the hex itself where they are located?
Christophe