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"Effective" Range of Naval and Air HQ

Posted: Thu Apr 16, 2009 5:07 pm
by cverbrug
Hello,

1. An interesting matter came up in the thread on "Problem with Repairing BB's - 4/13/2009".

One of the important factors affecting ship repairs is having a Naval HQ supporting the repairs.

HQ however have an effective range. What the uncertainty was that came up was, do the naval HQ (even those having a "range" of 9, like the JAP cob Flt HQ) only exert an effect limited to the HQ where they are effectively located.
2. Also, did anyone test this?

3. If the Naval HQ only would work in the hex itself where it is located, what about Air HQ: do they also only work in the hex itself where they are located?

Christophe

RE: "Effective" Range of Naval and Air HQ

Posted: Thu Apr 16, 2009 9:45 pm
by rtrapasso
ORIGINAL: cverbrug

Hello,

1. An interesting matter came up in the thread on "Problem with Repairing BB's - 4/13/2009".

One of the important factors affecting ship repairs is having a Naval HQ supporting the repairs.

HQ however have an effective range. What the uncertainty was that came up was, do the naval HQ (even those having a "range" of 9, like the JAP cob Flt HQ) only exert an effect limited to the HQ where they are effectively located.
2. Also, did anyone test this?

3. If the Naval HQ only would work in the hex itself where it is located, what about Air HQ: do they also only work in the hex itself where they are located?

Christophe
Depends what you mean by "work" ... it supposedly will affect ability of planes to fly to a destination (i.e. - if you prep the HQ for Base A, planes within range to the HQ are more likely to fly to Base A (or if Base A is a base that the side of the HQ owns, then, then CAP at the base is more likely to fly.)

HOWEVER, it will not help repair planes, etc., etc. UNLESS if it is at the same base...

At least this is what i understand... i've never tried to run an experiment on it though.

EDITED