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Will we see 'The Next Harpoon'
Posted: Sun Apr 19, 2009 5:50 am
by hawkeye_de
Hi,
I'd like to know if we'll see 'The Next Harpoon' or is this product discarded?
I've read in this forum that it is planned to build a new GUI. So, this means the sim is not rewritten from scratch , but more or less enhanced on the existing codebase?
Thanks.
RE: Will we see 'The Next Harpoon'
Posted: Sun Apr 19, 2009 12:17 pm
by TonyE
TNH is very much alive but as you've noticed it arises from the enhancement and yes in many cases wholesale replacement of code (such as the GUI but that is just one area off rewrite out of what will be many). Years ago it was decided TNH would not be a rewrite from scratch but I'm not sure it will be distinguishable from a rewrite in the end.
Past that I'll shut up and let other wax eloquently about TNH until I open my big mouth again.
RE: Will we see 'The Next Harpoon'
Posted: Sat Dec 05, 2009 9:12 am
by hawkeye_de
Any update on this? Is TNH already in development?
I've read in the wiki that for the PRO it is planned to release a bunch of API. I can just enourage the developers to consider to release an API (for example for dynamic changing a scenario / have full control about the AI).
Yes, I know it is work but there are libraries to call (for example) Python from C++ and so on. Even open source/hobby projects do that now.
I do not know if this is common sense here but to have a real dynamic AI(instead of the 'dumb' AO) would really booster this sim!
My understanding is that the Harpoo development team is not huge. So, why not conentrate on UI/Simulation engine and let the community help to write code for AI/Scenario via APIs? Other projects have prooven that this can work.
RE: Will we see 'The Next Harpoon'
Posted: Sat Dec 05, 2009 1:31 pm
by TonyE
I've added some interfaces to HCE and frankly nobody has made use of that and written anything at all for them (besides me). That makes me question if there is any real justification for putting the time into writing and documenting interfaces when the time could be spent fixing other issues and doing other things.
Still I'm for it, just not seeing any uptake in the Harpoon community.
RE: Will we see 'The Next Harpoon'
Posted: Sat Dec 05, 2009 2:10 pm
by hawkeye_de
Ok, wasn't aware of that (I am not so familar with HC3). What kind of API did you release? Any link, which you could provide?
Thanks.
RE: Will we see 'The Next Harpoon'
Posted: Mon Dec 07, 2009 7:34 pm
by rsharp@advancedgamin
Hi,
Harpoon is an ongoing project with two products, Harpoon Commanders Edition and Harpoon 3 Advanced Naval Warfare. Further, Harpoon 3 has a Professional line of product sold to militaries, industry, and academic institutions.
With H3 There are APIs available for damage, attack resolution, and platform signatures. However, these fall under the Professional line.
Tony has done some impressive work with building a visualization tool for HCE. I believe it publishes platform positions to both IRC channels and Google Earth. I plan on copying it as sooon as possible.
Thanks,
RE: Will we see 'The Next Harpoon'
Posted: Wed Dec 09, 2009 4:26 am
by TonyE
ORIGINAL: hawkeye_de
Ok, wasn't aware of that (I am not so familar with HC3). What kind of API did you release? Any link, which you could provide?
Thanks.
Hehe, what Russell said <blush>.
It looks like I haven't published sample code for the interface (I have both Delphi and C example DLL code showing each call but not neccessarily properly documented as to what each data item means).
http://www.computerharpoon.com/wiki/mai ... Export_DLL gives a half-decent summary.
Some of the DLLs I've made using the public interface:
* view the unit positions in Google Earth. Handy for seeing altitude, depth, and making nifty screenshots.
* send message log information out to an IRC channel.
* replacement nuclear release dialog
* the pure dump data to text file DLLs (aka the example DLLs)
* a remote viewer/chat application though this hasn't been updated for HCE
Anyway, back to H3 so as to not hijack the forum here. If you want to know more please bring that part of the discussion over to the HCE forums or harpgamer.com.