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Outlank - bug
Posted: Sun Apr 19, 2009 6:00 pm
by klaude
I'm having several problems with the outflank interface
1) when I get an "attacker create your outflanking force" I can't work what I need to do to move a corp into it
2) the interface reveals the defensive chit before the division between the outflanking and pinning forces has been done
RE: Outlank - bug
Posted: Mon Apr 20, 2009 3:41 am
by Jimmer
For #1, an example or two would help us understand the issue.
I've not noticed #2 before, although I've not played for a couple months, so maybe something changed. I suggest posting a saved game of that one.
RE: Outlank - bug
Posted: Mon Apr 20, 2009 12:02 pm
by ndrose
Actually, I think #2 has always been the case, at least against the AI. (I'm not sure about human v. human.) It doesn't make you split up the force until both chits have been revealed.
For #1, did you try double-clicking the corps you want to move?
RE: Outlank - bug
Posted: Mon Apr 20, 2009 12:52 pm
by MarshallEllis
This has always been the case.
RE: Outlank - bug
Posted: Mon Apr 20, 2009 4:18 pm
by Jimmer
It's a pretty major change from the boardgame to allow the outflanking force to split after knowing the chit pulled.
RE: Outlank - bug
Posted: Mon Apr 20, 2009 5:44 pm
by NeverMan
ORIGINAL: Jimmer
It's a pretty major change from the boardgame to allow the outflanking force to split after knowing the chit pulled.
Yep. Our battles always went:
Did either of you pick Outflank? If yes, then the forces get split (when necessary).
RE: Outlank - bug
Posted: Tue Apr 21, 2009 1:26 am
by delatbabel
Neverman has the correct idea here. The split of forces should be done without knowing the opponent's chit pick.
Defensively, my split would be very different vs escalated assault than it would be against echelon.
Offensively, my split would be very different vs escalated counterattack than it would be against withdraw (when you may only get one round).
RE: Outlank - bug
Posted: Tue Apr 21, 2009 10:05 am
by MarshallEllis
I will look to change this but this will NOT be in 1.06.
RE: Outlank - bug
Posted: Tue Apr 21, 2009 2:39 pm
by Jimmer
That's good, Marshall. Especially the not in 1.06 part.