Carrier Supply Bug?
Posted: Mon Apr 20, 2009 7:01 pm
Hi,
in my spacemod I have encountered a strange thing which looks like a potential bug to me:
There are aircraft carriers (like the raider) who can take on just one air unit. In the mod air units have a supply carry ability of 0 (which is not a good setting I realized, will set to 2).
When a raider carries an air unit (bomber to be precise) and the bomber does a recon mission then directly afterwards all supply on the raider are deleted. Happened to me twice already. (Also a second small sideeffect is that the bomber cannot be disbanded any more in the same turn.)
My understanding would be that the bomber does some recon but this does not impact the supply available on the carrier...
Can make a gamefile available.
Not too gamebreaking and will set supply-carry higher than 0 but looks still strange...
Best Regards,
Lunaticus
in my spacemod I have encountered a strange thing which looks like a potential bug to me:
There are aircraft carriers (like the raider) who can take on just one air unit. In the mod air units have a supply carry ability of 0 (which is not a good setting I realized, will set to 2).
When a raider carries an air unit (bomber to be precise) and the bomber does a recon mission then directly afterwards all supply on the raider are deleted. Happened to me twice already. (Also a second small sideeffect is that the bomber cannot be disbanded any more in the same turn.)
My understanding would be that the bomber does some recon but this does not impact the supply available on the carrier...
Can make a gamefile available.
Not too gamebreaking and will set supply-carry higher than 0 but looks still strange...
Best Regards,
Lunaticus