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Carrier Supply Bug?

Posted: Mon Apr 20, 2009 7:01 pm
by Lunaticus_matrixforum
Hi,
in my spacemod I have encountered a strange thing which looks like a potential bug to me:
There are aircraft carriers (like the raider) who can take on just one air unit. In the mod air units have a supply carry ability of 0 (which is not a good setting I realized, will set to 2).
When a raider carries an air unit (bomber to be precise) and the bomber does a recon mission then directly afterwards all supply on the raider are deleted. Happened to me twice already. (Also a second small sideeffect is that the bomber cannot be disbanded any more in the same turn.)
My understanding would be that the bomber does some recon but this does not impact the supply available on the carrier...
Can make a gamefile available.
Not too gamebreaking and will set supply-carry higher than 0 but looks still strange...
Best Regards,
Lunaticus

RE: Carrier Supply Bug?

Posted: Tue Apr 21, 2009 10:21 am
by Vic
does setting it higher then 0 resolve the issue?


RE: Carrier Supply Bug?

Posted: Tue Apr 21, 2009 10:49 am
by Vic
But yes i see the issue. I will see what i can do to correct it for the next release.

RE: Carrier Supply Bug?

Posted: Tue Apr 21, 2009 3:30 pm
by Lunaticus_matrixforum
Thanks Vic.
Tested again and this behaviour comes up exactly when I set the supply carry ability to 0 for a plane. Should not be a problem to avoid this setting though...

RE: Carrier Supply Bug?

Posted: Tue Apr 21, 2009 4:37 pm
by Vic
thanks for reporting though!

i keep fixing things.