Options
Posted: Wed Apr 22, 2009 5:03 pm
Where can I see all the options that can be chosen when you start the game? I read it will be 80 of them.
Here is what I plan on using:ORIGINAL: Tonqeen
Where can I see all the options that can be chosen when you start the game? I read it will be 80 of them.

In our group we never play with Intelligence.[8|]ORIGINAL: SLAAKMAN
paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
ORIGINAL: paulderynck
In our group we never play with Intelligence.[8|]ORIGINAL: SLAAKMAN
paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
At one time, in some thread from long ago, I posted a text description of each of the 80 optional rules. Those, with some revisions, now constitute section 9 of the Players Manual.ORIGINAL: Tonqeen
Thanks, and is there any link or something that will describe what the certain options do?
Blitz bonus etc.
ORIGINAL: SLAAKMAN
paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
He was referring to which options had been checked - not which ones were available.ORIGINAL: micheljq
ORIGINAL: SLAAKMAN
paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
Check the screenshot again dude. [>:]

ORIGINAL: Shannon V. OKeets
At one time, in some thread from long ago, I posted a text description of each of the 80 optional rules. Those, with some revisions, now constitute section 9 of the Players Manual.ORIGINAL: Tonqeen
Thanks, and is there any link or something that will describe what the certain options do?
Blitz bonus etc.
At the top of the World in Flames forum is a thread called Directory. That will give you more information.
I am still writing the Players Manual. Sections 2, 3, 4, 5, 7, 9, 10 are done. Mostly done is section 8. Remaining are 1, and 6 (loading the program onto your computer and preparing for Internet Play and PBEM), and the appendices (partially done).ORIGINAL: Tonqeen
ORIGINAL: Shannon V. OKeets
At one time, in some thread from long ago, I posted a text description of each of the 80 optional rules. Those, with some revisions, now constitute section 9 of the Players Manual.ORIGINAL: Tonqeen
Thanks, and is there any link or something that will describe what the certain options do?
Blitz bonus etc.
At the top of the World in Flames forum is a thread called Directory. That will give you more information.
Sorry if I asking alot, but where can I find section 9 of the players manual? Is it in the game and beta game? I first thougth you ment turtorial 9 but that was about supply.
ORIGINAL: paulderynck
In our group we never play with Intelligence.[8|]ORIGINAL: SLAAKMAN
paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
ORIGINAL: willycube
ORIGINAL: paulderynck
In our group we never play with Intelligence.[8|]ORIGINAL: SLAAKMAN
paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
Boy now I am totally confused are you referring to a game option or everybody prays for luck and nobody uses their noggin, Christo why would you not use intelligence and what does it do when its on. And Paulderynck if it wasnt a pun why would you not play with intelligence on? What does intelligence do for a player or does not do for someone?
Willy
No, I was indulging in a little self-deprecating humor.ORIGINAL: willycube
ORIGINAL: paulderynck
In our group we never play with Intelligence.[8|]ORIGINAL: SLAAKMAN
paulderynck,
Youre omitting the sacred 2D10 CRT, Convoys & Cruisers, rough seas, oil tankers, Guards Banner armies, Food in Flames, Hitlers War, Partisans & Warlords, HQ & Railway movement, enroute interception, Ukraine, Intel, extended game, Nationalist attack, Japanese command conflict and flying bombs??!!! What greenhorn Slaakery! Sacrilege!!!! [X(] [:-]
Boy now I am totally confused are you referring to a game option or everybody prays for luck and nobody uses their noggin, Christo why would you not use intelligence and what does it do when its on. And Paulderynck if it wasnt a pun why would you not play with intelligence on? What does intelligence do for a player or does not do for someone?
Willy
You talk about the Intelligence optional rule here.ORIGINAL: paulderynck
But that particular option in a FTF game of WiF is:
a) kind of a pain mechanically
b) considered by many to be quite imbalanced (favors Allies)
I went back and re-read the rule and reminded myself why I don't like it. It is about as silly to me as ITPOTE is to you. [:'(]ORIGINAL: Froonp
You talk about the Intelligence optional rule here.ORIGINAL: paulderynck
But that particular option in a FTF game of WiF is:
a) kind of a pain mechanically
b) considered by many to be quite imbalanced (favors Allies)
Well, in regards to point b), I'd say that hopefully it is imbalanced and it favors the Allies. This is all what intell did during WW2 indeed.
Intell also favored the allies hugely during WW2, so I think that this optional rule is a desirable addition to a WW2 game. I personaly would not play (even as the Axis) without it.
The Allied broke multiple times the Axis codes, and this gave them the edve in battles that turned the tables.
For example Midway was thought by an US command that knew everything of the Japanese's plans, so even if they got good search rolls and lots of suprise, maybe this is intell that allowed them to re-roll the dices indeed.
About the mechanic, well, we are used to it, and this is no pain for none of us in our game group.
Yes but why ?ORIGINAL: paulderynck
I went back and re-read the rule and reminded myself why I don't like it. It is about as silly to me as ITPOTE is to you. [:'(]