Page 1 of 2

New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 5:08 am
by damezzi
I've created a new graphic mod trying to reproduce the look of a hand drawn board. I think I got close if one consider the limitations of working with tiles (it's difficult to create organic looking shapes) and with 8 bit image depth.

I've embedded an hex outline on the tiles to get a smoother line, but I've also uploaded a version without it.

For those who may be interest, the links are:

http://forums.gamesquad.com/downloads.p ... le&id=2054
http://forums.gamesquad.com/downloads.p ... le&id=2055

Image

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 5:09 am
by damezzi
Another sample


Image

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 5:10 am
by damezzi
One more sample

Image

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 5:11 am
by damezzi
A last sample

Image

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 6:50 am
by rocketman71
This looks good! I like the less cluttered graphics. The usual graphics can be somewhat off putting. Do you need to be a member at Game Squad to download? Is it possible to change graphics mid-game or do you need to finish the scenario first?

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 10:13 am
by Martin James
Better than good. It looks great. Can it be used with COW too?

Martin

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 12:14 pm
by Telumar
ORIGINAL: rocketboy

This looks good! I like the less cluttered graphics. The usual graphics can be somewhat off putting. Do you need to be a member at Game Squad to download? Is it possible to change graphics mid-game or do you need to finish the scenario first?

you'll need to be a member. And you can change graphics anytime you want.

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 12:16 pm
by Telumar
ORIGINAL: Martin James

Better than good. It looks great. Can it be used with COW too?

Martin

Yes, simply replace the COW graphic files in the graphics folder with the new ones.

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 12:41 pm
by Martin James
Many thanks Telumar (and damezzi of course for producing it).

One thought occurs to me. Some scenarios seem to modify the graphics. Any deas how I can avoid losing that if I substitute the new file(s). Apologies in advance if the answer is obvious.

Martin

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 4:12 pm
by Boonierat
Great work dame [8D]

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 7:14 pm
by damezzi
Thanks Bonnierat!


One thought occurs to me. Some scenarios seem to modify the graphics. Any deas how I can avoid losing that if I substitute the new file(s). Apologies in advance if the answer is obvious.

Scenarios that modify graphic files have their own subfolders (inside the graphics or AltGraphics folder). I've modified the files on subfolders that come with Toaw, mantaining those that are functional.
Just place any scenario subfolder in your Altgraphics folder, open the files with prefixes 'tiles' or 's_tiles' ('units' for counters) and, if they have only aesthetical value, you may replace them with the corresponding file (same name file) you want.

Make a backup of your AltGraphics folder and just play around. There is no risk, since the original Graphics are on the Graphics folder and any files you place on the AltGraphics folder will just override it when the game is loaded until you remove them.

I have more than one separated AltGraphics folder with different files configurations, so that all I have to do is to replace them when I want. After adding or deleting any file on your AltGraphics folder, just zoom in or out in Toaw and graphics will be updated. If you keep multiple AltGraphics folders like me, it's just a question of dragging them before playing in order to have a different visual experience.

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 8:02 pm
by Martin James
Thanks again damezzi.

Have just installed your new graphics and loaded up some scenarios. A much better look!

Rgds

Martin

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 9:08 pm
by Silvanski
Nice work Damezzi. I replaced many small terrain tiles with yours for better clarity on the zoomed-out map. And the red movement path arrow is a brilliant idea!

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 11:43 pm
by ralphtricky
ORIGINAL: damezzi
I've created a new graphic mod trying to reproduce the look of a hand drawn board. I think I got close if one consider the limitations of working with tiles (it's difficult to create organic looking shapes) and with 8 bit image depth.
Awesome job, I'm lost without the hex outlines myself, but you shouldn't be limited to 8 bit (except fot the fact that they're going to ge bigger.)

RE: New Boardgame look graphic mod

Posted: Thu Apr 23, 2009 11:44 pm
by ralphtricky
ORIGINAL: damezzi

Thanks Bonnierat!


One thought occurs to me. Some scenarios seem to modify the graphics. Any deas how I can avoid losing that if I substitute the new file(s). Apologies in advance if the answer is obvious.

Scenarios that modify graphic files have their own subfolders (inside the graphics or AltGraphics folder). I've modified the files on subfolders that come with Toaw, mantaining those that are functional.
Just place any scenario subfolder in your Altgraphics folder, open the files with prefixes 'tiles' or 's_tiles' ('units' for counters) and, if they have only aesthetical value, you may replace them with the corresponding file (same name file) you want.

Make a backup of your AltGraphics folder and just play around. There is no risk, since the original Graphics are on the Graphics folder and any files you place on the AltGraphics folder will just override it when the game is loaded until you remove them.

I have more than one separated AltGraphics folder with different files configurations, so that all I have to do is to replace them when I want. After adding or deleting any file on your AltGraphics folder, just zoom in or out in Toaw and graphics will be updated. If you keep multiple AltGraphics folders like me, it's just a question of dragging them before playing in order to have a different visual experience.
To be a little more clear, scenarios should be putting their graphics into the graphics/scenario name folder. You can copy that folder into the altgraphics/scenario name directory and make your graphic file replacements there. That way, when the scenario is upgraded later, you graphics changes won't be lost.

Graphics files can be replaced at any time but won't take effect until TOAW is closed and reopened and have no effect on gameplay.

RE: New Boardgame look graphic mod

Posted: Fri Apr 24, 2009 12:34 am
by damezzi
Ralph, I know I can save with a greater depth, but I suppose there is no way of using an 8 bit transparency channel, even if I never tried it. If there is, I just lost the opportunity of making a much better job. Well... perhaps not, if the engine can't handle it efficiently. Will it handle alpha channel?

Btw, I was able to make the files take effect after zooming in/out or reloading the scenario, at least when I was replacing an already existing file. Didn't try to add a new file to AltGraphics folder while running the game though.



RE: New Boardgame look graphic mod

Posted: Fri Apr 24, 2009 12:35 am
by damezzi
Thanks Silvanski! I'm glad you like it.

RE: New Boardgame look graphic mod

Posted: Sun Apr 26, 2009 11:15 pm
by Slayer_of_kings
Exquisite!!

Great job.[&o]

RE: New Boardgame look graphic mod

Posted: Mon Apr 27, 2009 3:31 pm
by rich12545
I'm trying to download but all I get is some small php file.

RE: New Boardgame look graphic mod

Posted: Mon Apr 27, 2009 4:08 pm
by damezzi
That happens when you save the link... that is, if you right click over the link and choose save link as.

You must click on the image thumbnail to the left of the link or left click on the link to get access to the download page. To download you must subscribe to gamesquad, but that won't take more than five minutes. I have tried to download it after reading your post and it just worked fine. Anyway, if you continue to have problems, I can e-mail you the mod.