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Breaking an Alliance Removes Access
Posted: Thu Apr 23, 2009 9:58 am
by DCWhitworth
Just encountered a nasty issue (logged with Mantis - Issue 507). If an alliance between two nations is broken then any previously granted access is immediately removed *without* any temporary access being granted.
Bit of a problem as I have just got the entire Russian army stuck in Austrian territory and cannot move it.
RE: Breaking an Alliance Removes Access
Posted: Thu Apr 23, 2009 11:04 am
by NeverMan
AWESOME!!! You got them right where you want them.
RE: Breaking an Alliance Removes Access
Posted: Thu Apr 23, 2009 11:45 am
by MarshallEllis
I am taking a look at this David!
RE: Breaking an Alliance Removes Access
Posted: Fri Apr 24, 2009 7:50 am
by DCWhitworth
ORIGINAL: NeverMan
AWESOME!!! You got them right where you want them.
Errr, except *I'm* the Russians . . . .
RE: Breaking an Alliance Removes Access
Posted: Fri Apr 24, 2009 10:19 am
by Mardonius
Marshall:
Dave did get a bit screwed here... What sort of maniacal jerk would pull this sort of cut off the head of the Russian Snake from the body here? [;)]
Truthfully, he does need to have some sort of access here, if just to get home.
Also, I can see that if the former alliance member would want to stay and fight, then they should be allowed to. There was a mechanism in the EiA errata that allowed this, though there was a 1 pp cost per month.
http://penguin.xnetz.com/EiA/rules/errata.html
See -1: Per major power per Turn using forcible access (10.3.4).
How about limiting movement as per retreats (toward home nation) unless player pays the 1 pp per month? How hard would this be? Would be a great tool (forcible access) in other instances as well.
best
Mardonius
RE: Breaking an Alliance Removes Access
Posted: Fri Apr 24, 2009 10:19 am
by NeverMan
ORIGINAL: DCWhitworth
ORIGINAL: NeverMan
AWESOME!!! You got them right where you want them.
Errr, except *I'm* the Russians . . . .
Well then, he's got you by the baby makers.
RE: Breaking an Alliance Removes Access
Posted: Fri Apr 24, 2009 3:23 pm
by Jimmer
As a workaround, can you
A) Have Austria declare war on Russia
B) Russia move backwards
C) Declare an informal peace
?
While this seems quite contrived, and would require some help from every player who is allied to either or at war with either, it may serve to at least get the troops out.
RE: Breaking an Alliance Removes Access
Posted: Fri Apr 24, 2009 5:19 pm
by bresh
ORIGINAL: Jimmer
As a workaround, can you
A) Have Austria declare war on Russia
B) Russia move backwards
C) Declare an informal peace
?
While this seems quite contrived, and would require some help from every player who is allied to either or at war with either, it may serve to at least get the troops out.
Good point.
D) Remember to reimbuse Russia's PPs for DOW.
Regards
Bresh
RE: Breaking an Alliance Removes Access
Posted: Sun Apr 26, 2009 5:36 pm
by Jimmer
Thanks for the correction, Bresh!
RE: Breaking an Alliance Removes Access
Posted: Tue Apr 28, 2009 8:50 am
by Ted1066
Russia won't be able to declare war on Austria because he has forces in Austria. I know it works this way for minors, but I believe it also works this way for majors (otherwise, you request access, march to his capital, DoW and siege - voila, end of war). Austria would need to declare war, so he would his PPs and VPs adjusted. Just an FYI.
Cheers,
Ted