MCNA - leaderless units
Posted: Sat Apr 06, 2002 5:39 pm
In MNCA I suffer from the bizzare condition of having some units without any kind of leader.
They are both in PzKpfwIIIe-platoon G, which was not part of the resupply scenario ("Fighting all the way" I think it was called). In the following scenario ("An uneasy advance") units G0 and G1 have no leaders at all, and all leader stats are at 0.
These Panzers MIGHT have lost their leaders in the battle previous to the resupply scenario (I'm not sure, did not loose any crews alltogether but one or two did take losses).
What's really bizarre is that I can manually add new leaders by editing the save game file (by renaming the .sav file into a .dat file and running the editor) but upon restarting the MCNA, the abovementioned tanks are again without leaders.
I'm running MCNA v7.0 on a WIN XP machine.
Any ideas? Can I fix this myself in any way?
They are both in PzKpfwIIIe-platoon G, which was not part of the resupply scenario ("Fighting all the way" I think it was called). In the following scenario ("An uneasy advance") units G0 and G1 have no leaders at all, and all leader stats are at 0.
These Panzers MIGHT have lost their leaders in the battle previous to the resupply scenario (I'm not sure, did not loose any crews alltogether but one or two did take losses).
What's really bizarre is that I can manually add new leaders by editing the save game file (by renaming the .sav file into a .dat file and running the editor) but upon restarting the MCNA, the abovementioned tanks are again without leaders.
I'm running MCNA v7.0 on a WIN XP machine.
Any ideas? Can I fix this myself in any way?