ORIGINAL: ericbabe
I'm not sure to which bug you're referring, but I know that many, many people were playing FOF PBEM games after release, and we did several extensive PBEM tests before release. There may have been a bug -- the victory point bug, perhaps -- that made you not want to play the game, but I don't think it's fair to say that the game was not playable by PBEM, since many people were happily playing it by PBEM.
There were two bugs. The "attack the city bug" and the National Will bugs are the ones I'm referring to. The "attack the city bug" was identified by my opponent and I in September 2008. If you chose "attack city" the turn could, and most of the time did, crash on you. For the "attack the city bug" you could go back and redo your entire turn, and not pick attack the city, but why have an option that doesn't work? How long would it take to disable that option?
The NW bug had no fix a gamer could easily choose during game play and it ruined any PBEM game strategies. Until it was fixed the PBEM part of the game was unplayable IMO.
Once those bugs were made public there were a fair amount of posts, in this forum, about how gamers wouldn't play PBEM until you fixed them. I would say that qualifies as "fair to say the game was not playable by PBEM". But that's just my opinion and there certainly weren't enough gamers complaining about it to start any riots. The choice was yours how quickly you responded to the bugs that made PBEM inoperable. Maybe you thought most gamers don't play PBEM anyway so there the issue was not pressing. It only affected those that were playing PBEM for the most part and what percentage of FoF gamers play that way?
I don't know.
You say PBEM worked well enough to play and I know it didn't for me. You have every right to believe what you want to about the products you sell.
Read my "An UnCivil War DAR" thread here in the AAR section. Then you tell me if it played well in PBEM. It was broken and you can easily tell it's broken following along with the game play. The Union controlled huge amounts of Confederate territory and yet the Confederates were winning the game and had a huge lead in the National Will. How does that not affect PBEM play?
The latest FOF patch took months longer than we'd anticipated because while fixing a few things I introduced a new bug that took a long time to find and resolve. The issues involved were subtle and not easy to reproduce. We did have to prioritize COG:EE development over the FOF patch, because it's simply not feasible to suspend active new product development operations.
That is often the case with fixing code. You fix one thing only to break something else. Again, I understand that you have to do new product development. In the meantime the I sit with a game for almost a year that won't play.
Another issue that game companies seem to have is that a patch must fix or improve no less than 10,000 issues. That takes a LONG TIME to implement. When you have two bugs that are destroying game play I would think you fix those and patch them as quickly as possible. That allows the game to at least play instead of gathering dust.
It's been almost a year since I've played FoF now. I don't see going back to it after having to wait this long for a patch that allows the game to play. At this point I have yet to play FoF where it plays through correctly. In essence, I wasted my money.
I understand that from your perspective we weren't doing anything on FOF, but I assure you that was not the case: I made sure there was time in my schedule to work on it every week. It was frustrating for us, as well, that the FOF patch took much longer (and required many more resources) than we had projected.
IMO, all that was needed, were comments here in this forum, to that affect. And not updates on how the coding for COG:EE was going and what a great thing that was going to be.
Leaving customers sit in the dark, with a game that doesn't work, for months, would be the last thing I would think you wanted. Especially, when there is an information forum here that you can use to let gamers know what is happening.
As complex as computer games are, there is no way to make a game bug free. Not on the first try for sure. It takes lots of playing to find them all. FoF is not different. What makes the difference in how a lot of gamers determine where to spend their money, and which companies to support, is in how the games are supported once they are sold to the gaming community.
To make matters worse from a developers stand point FoF is 3 games in one. The strategic game, the tactical game and the combined game. Any one of those areas can have bugs that will be extremely important to some segment of the gamers that bought it and not necessarily to the other two segments.
That's just my $.02 worth. You can do patches and new product development any way you like. I'll vote with my wallet as will everybody else, depending on how they perceive the situation individually.
The issue, of course, is that you are judged on the products that you currently have for sale. If they don't work, and the perception is that you're not in any hurry to fix any issues they may have, then why would I buy your next offering?
Good Hunting.
MR