"Invasion of Prussia" scenarios updated
Posted: Thu Apr 30, 2009 11:48 am
In response to some posts here and my own observations I made some adjustments to some scenarios that should improve play balance. Also a fix that was causing Schleiz to crash occasionally. These updates should be added to the ftp site soon, but are included here for a quick fix.
The attachment below is a zip file that has a "txt" file extension. Simply download it and rename it to a "zip" extension, then unzip it. Overwrite the old scenarios files in their respective folders. There will be no effect on existing games in play.
REVISION HISTORY
4/30/09 Jena Historical and Early Reserves:
increased VP of some Objectives to favor Prussians
moved up possible release date of some Prussian reinforcements in "Early Reserves".
decreased likelyhood of French Guards commitment
4/29/09 Auerstaedt Historical and Early Reserves:
added Courier (Army) to French Side
fixed setup location for Allied Courier
increased VP requirement for French
moved up possible release date of Prussian reserves in "Early Reserves".
4/29/09 Schleiz Historical
moved start time back 1 hour (Game now ends befor nightfall)
fixed bug that caused crash when leader was replaced
The attachment below is a zip file that has a "txt" file extension. Simply download it and rename it to a "zip" extension, then unzip it. Overwrite the old scenarios files in their respective folders. There will be no effect on existing games in play.
REVISION HISTORY
4/30/09 Jena Historical and Early Reserves:
increased VP of some Objectives to favor Prussians
moved up possible release date of some Prussian reinforcements in "Early Reserves".
decreased likelyhood of French Guards commitment
4/29/09 Auerstaedt Historical and Early Reserves:
added Courier (Army) to French Side
fixed setup location for Allied Courier
increased VP requirement for French
moved up possible release date of Prussian reserves in "Early Reserves".
4/29/09 Schleiz Historical
moved start time back 1 hour (Game now ends befor nightfall)
fixed bug that caused crash when leader was replaced