House Rules Update
Posted: Thu Apr 30, 2009 6:20 pm
Just checking to see what forum members are most using for house rules these days.
Given the huge advantage the US has in the game, I am considering my nest one to end on 10-31-43, same point scale, just to see what difference it makes in giving the US two less months at the end.
US 4e's with an altitude limit between10-15K.
ORIGINAL: Ike99
US 4e's with an altitude limit between10-15K.
I am not a big fan of control for the Allied Bombers altitude.
A houserule I could fully support is Allied 4E bombers score two points and not one when destroyed, perhaps even 3 points. Why would a small float plane or Zero with one pilot count as much as a massive B17 or B24 with 10 crew?!
The extra points would have to be added to the Japanese total manually but would be easy to do. Would probably work out well towards play balance.
At 3 points per 4E lost I´m thinking we would start seeing those 4E flying at higher altitudes naturally.
ORIGINAL: xj900uk
It was official US doctrine for big 4E bombers to fly higher & higher. B17's started around 15-18k, and by the end of the way B29 day bombers were operating at around 30,000 feet
The one exception was Curtis LeMay, who arrived in early '44 and proposed sending in B29's at night around 500 feet for incendiary attacks ...
ORIGINAL: xj900uk
... LeMay advocated leaving pin-point bombing of industry alone for a bit, from 30,000' even with teh Norden bomb-sight results were not that good mainly due to unpredictable winds at high altitude ...
Operating the US CVs as separate TFs works just fine within the game until you start putting multiple, separate CV TFs in the same hex. The game engine target selection can't deal with this well. A 100 aircraft coordinated IJN strike will hit only a single TF at a time and ignore the other carriers in the same target area. Meanwhile, the USN CAP is totalled for the entire hex.ORIGINAL: xj900uk
Early on though throughout much of '42 the USN operated their carrier groups as single-CV-based Task Forces (Hornet & Enterprise operating together as TF16 during the Battle of Midway was very much the exception). The Japanese were very good and skilled at operating up to 6 carriers together (like for the Hawaiian operation)
The FAA could operate two or more British carriers together, their pilots & air controllers were trained for this, but in reality it didnt' happen very often (other than in the Med). However, given the smaller airgroups involved, this was a bit easier than with the US carriers
IKE, I agree with your logic on ground attacks by 4Es. VP losses more appropriate to the cost and crew size of these aircraft would naturally change behavior. However, because of their large bombloads, I believe the game engine significantly overcredits their ship hitting abilities on both Naval Attack & Seach Missions.

ORIGINAL: Ike99
69 bomb hits from 118 planes at 10,000 feet
18 of 20 ships hit
I don´t believe level bombers from World War 2 at 10,000 feet could have accomplished this. I´m not too sure even dive bombers could have.
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Were these ships at anchor? If 118 Bombers lay a bombingcarpet of about 1400 bombs (I don´t know the exact numbers but I think the B17 carries at least 12 bombs which is already 1300 bombs) then 69 hits is an accuracy of about 5%.

ORIGINAL: Ike99
The ships were not in port.
I think the accumulative percentage formula your using and the program uses it seems based on bomb count is a bad formula. With dive bombers or torpedo planes making their individual or 2, perhaps 3 group attacks on single ship targets works well. Level bombing is something different entirely.
It´s not like a B17 misses with one bomb but he gets 11 more attempts with his remaining bombs, then you move on for the next level bomber and its attempts and so on.
Effective carpet bombing requires a large, close formation of bombers flying toward a pre determined area defined within pre designated boundary on a pre determined plot and this is not easy on good days.
With ships none of this is possible.
First you would have to find the ships. Then you would have to assemble the formation and maneuver it towards them. This alone would be nightmarish. To simply turn such an enormous formation of 100+ 4E bombers 45 degrees would require many kilometres of turning space.
But assuming you were able to spot the ships, keep them in visual view, form the formation, turn the formation towards an intercept point with everyone understanding what´s going on and flying in the right direction then...then, hopefully the target ships do not make a course change. This would have been virtually impossible to do.
It was so difficult I´ve never read of a single carpet bomb attack against ships at sea in world war 2 or one even attempted. The closest I´ve seen is five B17 attempted to bomb the Japanese carrier force at Midway.
I also would like to assume that a bomber is much faster and more manueverable the a transport ship
The circumstances of the attack you are describing seem to assume that the ships can move faster then the bombers.
Also I would assume the a bomber formation flying at 10000fett will most likely sight a transport fleet first as long as the transport fleet has no radar equipped ship in its formation.
I would say the result is very good for the bombers. But far away from beeing light laser guided bombs. I would assume they haver a hit probability of mor then 50% which would be a factor of ten compared what happend in the acutual raid.
Against a transport fleet anchored at port the given result seems to be most realistic. Against a transport convoy caught at sea the result seems to be very good for the allies (especially the hits on the destroyers) but not totally unrealistic and comparable to smart bombs as mentioned before.
I would assume that a transport convoy moving in a typical box formation will take much longer to line up for effective AA defence then the bombers need to adjust to such a formation.
