Number of VL locations/AI effectiveness
Posted: Sat May 02, 2009 7:00 pm
I am pretty impressed with the improvements of this steroid version of CC5, but I was wondering how much better a fight might be offered with having only 2-3 VL's per map that would be relatively close to one another. As it stands now, there are usually 5-6 VL's that are spread throughout the map in very disparate locations.
In CC2, the maps were smaller, and the fight vs the AI was pretty intense. The maps sizes of CC5 are nice and large for maneuver, but the computer player (particularly as attacker) can have a difficult time with so many options for attack/defense. I'm sure this is mod-able, but I'm wondering what people think of the idea of around 3 VL's per map that are not too distant from one another and how much better it might make the battles vs. the AI.
In CC2, the maps were smaller, and the fight vs the AI was pretty intense. The maps sizes of CC5 are nice and large for maneuver, but the computer player (particularly as attacker) can have a difficult time with so many options for attack/defense. I'm sure this is mod-able, but I'm wondering what people think of the idea of around 3 VL's per map that are not too distant from one another and how much better it might make the battles vs. the AI.