SPWAW H2H Mod - The ultimate experience in H2H wargaming...

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Fabio Prado
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SPWAW H2H Mod - The ultimate experience in H2H wargaming...

Post by Fabio Prado »

Ladies and Gentlemen!

The ARMOR Site is proud to announce the release of the first true mod for SPWAW: Panzer Leo's H2H Mod for SPWAW!:D

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This is a new version based on v7.1, not just a set of OOBs. It was primarely made for PBEM or Online/Hotseat play.
The changes list is so extense that it cannot be adequately commented in this brief announcement, and I am sure that Panzer Leo (aka: Joerg Loewenstein) will quickly jump in and add a LOT on this subject in this thread.
Courious? Just go to the Panzer Leo's H2H Mod page, read all about it and download this carefully crafted Mod. You can also access the H2H mod from The ARMOR Site's SPWAW home page, or via The ARMOR Site's SPWAW Downloads page. Of course, you can just click on the image above, too... ;)

I am sure all who enjoy H2H battles will be delighted with the Panzer Leo's H2H Mod!

Enjoy, and thank you all for your support!:)

Fab
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Supervisor
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Post by Supervisor »

Thanks Fabio, Bing and I were looking to start one up today. With this being new neither one of use will have any advantage over the other.
Leto II
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Post by Leto II »

It looks really interesting, I wouldn't mind trying it either, although I have never played PBEM before.

If there is anyone else who would want to give it a try, send me a message at mentant98@hotmail.com. As I said, it would be my first PBEM game, so try not to destroy me too quickly. :)
MacCready
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Post by MacCready »

I think it would be best to install SPWAW 7.1 again in another directory,MG/SteelPanthersWorldatWar/

and install the MOD to that,so you won't have to keep moving files around.

That way you can play either version anytime,without hassle.
Supervisor
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Post by Supervisor »

Very good point, remember though that another installation SPWAW will take up about 700mb of space with the new sounds.
MacCready
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Post by MacCready »

I've got a 40 gig harddrive,what me worry?

Don't forget to create a new shortcut pointing to the Mod's mech.exe
Panzer Leo
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Post by Panzer Leo »

Hi guys !

It's a good idea to keep a regular version 7.1 (well since you have enough space, ofcourse).
The H2H module is overwriting things like the mech.exe and lots of icons (shps) and wav files.
So be sure to have a backup...

If there should be folks, that hesitate to download H2H, because they never play SP vs human opponents, don't mind...
It was intended for use as a H2H version, but does not make any other gameplay impossible and I think there's something in the module for everyone...
Up to now, there're no known problems with long campaigns and the H2H scenarios included in the package should work just like normal scenarios.
Just do not play scenarios made for v7.1 or else with H2H, as with the Germans there will always be problems, for the other nations sometimes...

I hope some of our scenario design gurus will find H2H worthy enough to create some scenarios for it, or just apply old ones to this new version...

In case you should be looking for someone to test H2H with, don't hesitate to throw a post in here...I'm sure you'll find enough guys who would like to battle you...

...so have fun and once again a big thanks to Fabio !
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Galka
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Post by Galka »

Originally posted by Panzer Leo

If there should be folks, that hesitate to download H2H, because they never play SP vs human opponents, don't mind...
It was intended for use as a H2H version, but does not make any other gameplay impossible and I think there's something in the module for everyone...

...so have fun and once again a big thanks to Fabio !
Yes, Thanks. There are a lot of Improvements noted on the Forum addressed with this Version. I'd like to play one or two veteran PBEMers if at all possible. Any takers?
"In light of my experience, I consider that your conclusion that the attacker needs a three to one superiority is under the mark, rather than over it. I would say that, for success, the attacker needs six to one or seven to one against a well-knit defence
Panzer Leo
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Post by Panzer Leo »

To give you a better impression of what is different in H2H compared to v7.1 here's part 1 of a changes list:


- anti aircraft arty redone (pricing and HE kill for multi barrels)

- anti tank rifles have HE ammo (usually 20 shots)

- infantry AT weapons are usable against infantry (PIAT, PzFaust,
PzSchreck)

- Divebomber class (chances to hit for bombs on these
planes are increased)

- Field Command Posts (work like the normal Command Posts
to stiffen up defences)

- complete APCR ammo load revision

- Personnel Shelter (shelter from arty for up to 13 men)

- different Exp/Mor/Leadership ratings for the nations and years

- rate of fire for AT and tank guns increased by 1, to give lower
Exp crews a chance to hit something...

- completely redone German OOB and Luftwaffe units in
Norway OOB from '41 on

- decreased number of Molotovs in squads (except Finnish)

...to be continued :D

BTW, did I already mention, that all units have original b/w pics to give the outlook of H2H a "realistic" flavour ? :)
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JimPY
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Post by JimPY »

Your list of features for the H2H mentions converting other SPWAW scenarios to the H2H mod in the editor. Could you please inform us about how to do this task. I thank you for the hard work and I intend to try H2H.
Mojo
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Post by Mojo »

Originally posted by Panzer Leo
To give you a better impression of what is different in H2H compared to v7.1 here's part 1 of a changes list:.....

- decreased number of Molotovs in squads (except Finnish)...
Ah those crazy Finns! What else would you do with all the empty Koskenkorva bottles?

Kippis:D
If something's not working you might want to tunk it a dite.
Mojo's Mom
Panzer Leo
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Post by Panzer Leo »

Originally posted by JimPY
Your list of features for the H2H mentions converting other SPWAW scenarios to the H2H mod in the editor. Could you please inform us about how to do this task. I thank you for the hard work and I intend to try H2H.
The main problem with H2H are some new units and especially in the German case, that units moved around in the slots. This causes weird icons, pics and unit values in scenarios vor v7.1 (or any one below).
To change a scenario to H2H, just go into the scenario EDITOR in of the game itself, load your desired scenario and go to the DEPLOY.
Then check the units of the nation, if they seem right, or have something weird (most often it's very obvious). If they don't look right, open the "change current unit to a different type" (the "R" button) and pick the intended unit from the list there.
The units on the list are all H2H units and that's how you can convert any unit in any scenario to it's H2H equivalent...

Ofcourse you than will know the setup of forces of this scenario, so it's a good idea to make a scenario for a friend and vice versa...

How it looks, when you forget to change a unit, can be seen in the scenario "Village life" (and probably others, too :rolleyes: ). I forgot to change a SS MG that is riding on a Tiger to a H2H unit...it shows up as a infantry AT unit...:D

hope that helps, Joerg

(BTW it's possible to make whole campaigns playable with H2H by the method above. You "just" have to rename the files in the campaign folder of SPWAW to "scen....dat" and so on and change them in the editor like normal scenarios. After that you simply rename than and put them back into the campaign folder...but it's quite some work...;) )
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Panzer Leo
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Post by Panzer Leo »

Originally posted by Mojo


Ah those crazy Finns! What else would you do with all the empty Koskenkorva bottles?

Kippis:D
Yep...

In H2H, I assume that a Molotov assault is usually more than one thrown bottle and that they were not as wide spread as in v7.1.
So a full ammo load of Molotovs will usually be good for to two attacks (1 with reduced ammo on).
I always found it a bit strange to have Russians charging towards you trenches with Molotovs in their pouches (at least so many... :D)

Well, and why the Finns kept most of their bottles...no more comment needed...:D
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AJVa
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Post by AJVa »

Originally posted by Mojo


Ah those crazy Finns! What else would you do with all the empty Koskenkorva bottles?

Kippis:D
Recycling at it's best.:D :cool:
Panzer Leo
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Post by Panzer Leo »

Time for changes part 2:
  • reworked Allied landing crafts (mainly corrected icons)
  • US paratroopers with 1919A4/6 MG in the squad
  • US PzSchreck and PzFaust in winter 44/45
  • Russian Guards Hvy tank formation
  • four different T-34 icons
  • reworked rocket artillery (ROF and costs)
  • "burning hexes" are burning a bit less (flame icons smaller)
  • new entrenchement graphics (infantry pits and few sand bags)
  • uncommon German units banned to Czech OOB
...don't worry, enough left for another sequel... :D
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Svennemir
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Post by Svennemir »

I downloaded it yesterday and have scanned through the OOBs. This rules! All the things I've been "less happy" about in 7.1 have been fixed. Pricing has changed so certain strange things have been fixed (for example T-34m.43 more expensive than T-34Em.42 in 7.1), and Panzer IV tanks also seem to have a somewhat more reasonable price now.

I haven't tried all this in action yet but will soon get a few PBEMS running I guess :) :D
Panzer Leo
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Post by Panzer Leo »

Originally posted by Svennemir
I downloaded it yesterday and have scanned through the OOBs. This rules! All the things I've been "less happy" about in 7.1 have been fixed. Pricing has changed so certain strange things have been fixed (for example T-34m.43 more expensive than T-34Em.42 in 7.1), and Panzer IV tanks also seem to have a somewhat more reasonable price now.

I'm glad you noticed it...I took quite some ideas from your posts on the forum... :D

...and changes part 3:
  • aircraft rockets now fired as set of 2 and reduced hit chances
  • white roofed winter buildings from Rockin' Harry
  • no double appearance of German units because of camo
  • improved Finnish OOB (I think it was from Jurkko ?,sorry when I mixed it up)
  • additions from Warhorse's improved Minor Axis OOBs
  • reduced amount of PIAT available for UK standard infantry
  • Wurfrahmen only available in PzPionier formation
  • reworked German weapons availability by date (esp. PzFausts)
  • PzFaust ranges reduced (PzFaust 100 = 2)
  • new sounds (a lot taken from Colonel Blitz's excellent set)


have fun :)
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Svennemir
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Post by Svennemir »

I'm glad you noticed it...I took quite some ideas from your posts on the forum...


Yay! I'm very glad to hear that! :D

I was thinking... will there be patches for H2H fixing misc errors/other issues? I would sure be ready to come up with suggestions if any are needed!

And a question... are the prices determined by the "Spreadsheet from H***", or are some of them changed manually?
Panzer Leo
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Post by Panzer Leo »

Originally posted by Svennemir


I was thinking... will there be patches for H2H fixing misc errors/other issues? I would sure be ready to come up with suggestions if any are needed!

And a question... are the prices determined by the "Spreadsheet from H***", or are some of them changed manually?

In case there should be some fatal errors (and usually there are;)) , or changes that negatively effect game play, I will note all made suggestions to eliminate them.
A few changes I made are a bit of "experimental" type and can turn out as not so wisely chosen...
Than, ofcourse I would bring out a updated set of H2H OOBs.
After some folks tried out the module either as real H2H game or against the AI with the attached scenarios, we probably should start a thread of what you liked and what not...there's always room for improvement...

Many of the prices have been changed manually. In H2H prices for the same unit do not have to be exactly the same in different nations (although they most often are).
Sometimes I used prices to add some national advantage or disadvantage. This way it could be, that a nation, that is producing a tank pays a lower price than a nation, that has this tank as a captured vehicle with limited numbers (because it's special there, it's more expensive).
Another thing is Arty. It sometimes depends a lot on the nation to field it. 8in Btrys a pretty expensive in H2H, but the US pays I think 20 points less than their UK comrades and also has 10 rounds ammo per gun more...it's a national advantage you usually find out after some playing and smart players will use it :D

Another hint: Germany and some minor Axis have lower prices for horses/horse drawn vehicles, because they relied more on them than others...it now makes really sense to think about them as a transport...;)
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Paul Vebber
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Post by Paul Vebber »

I took a look and have to say this is a very fine piece of work!

Its heartening to see the OOB developers producing such high quality work!

Many still seem to be put off by the idea of managing multiple OOBs

http://jphz.tripod.com/oobman/oobpage.htm

is an excellent tool to help manage multiple OOBs and the editing of multiple OOBs!

Many thanks to Jerry Heintz for his work on it!
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