Originally posted by Svennemir
I was thinking... will there be patches for H2H fixing misc errors/other issues? I would sure be ready to come up with suggestions if any are needed!
And a question... are the prices determined by the "Spreadsheet from H***", or are some of them changed manually?
In case there should be some fatal errors (and usually there are;)) , or changes that negatively effect game play, I will note all made suggestions to eliminate them.
A few changes I made are a bit of "experimental" type and can turn out as not so wisely chosen...
Than, ofcourse I would bring out a updated set of H2H OOBs.
After some folks tried out the module either as real H2H game or against the AI with the attached scenarios, we probably should start a thread of what you liked and what not...there's always room for improvement...
Many of the prices have been changed manually. In H2H prices for the same unit do not have to be exactly the same in different nations (although they most often are).
Sometimes I used prices to add some national advantage or disadvantage. This way it could be, that a nation, that is producing a tank pays a lower price than a nation, that has this tank as a captured vehicle with limited numbers (because it's special there, it's more expensive).
Another thing is Arty. It sometimes depends a lot on the nation to field it. 8in Btrys a pretty expensive in H2H, but the US pays I think 20 points less than their UK comrades and also has 10 rounds ammo per gun more...it's a national advantage you usually find out after some playing and smart players will use it
Another hint: Germany and some minor Axis have lower prices for horses/horse drawn vehicles, because they relied more on them than others...it now makes really sense to think about them as a transport...
