Mods..Ideas.
Posted: Sun May 03, 2009 5:28 am
Well I did my DL today, still have the Box in the mail..and played the Road to St.Lo..interesting.
I like this 1000x more than Panzer Command:Kharkov, which last a week before I shelved it forever.
but the 3day campaign is kinda bland, although it's been quite a surprise in AI, esp compared to Orig. CC5..I've gone through several AI assaults with "tactics" I didn't expect..it wasn't just a Rush the Flag type deal.
Btw, the "night" feature is great..I never expected that in a CC game..even a burning tank(yea I lost a Pz 35-R early [:-] ) gives off light and the flares are just a "wow" feature.
As for a Mod Idea...I'd love to see something around the Crimea/Sevastopol..Sept-Oct(Perekop Isthmus), Kerch Landing/Counter Attack, or the finally assault on Sevastopol itself..I know the entire campaign is out of the range of the CC camp, but it could be done in Phases/Mini Campaigns. I know I am dying for a good Russian front flowing operation I would put up with that.
I like this 1000x more than Panzer Command:Kharkov, which last a week before I shelved it forever.
but the 3day campaign is kinda bland, although it's been quite a surprise in AI, esp compared to Orig. CC5..I've gone through several AI assaults with "tactics" I didn't expect..it wasn't just a Rush the Flag type deal.
Btw, the "night" feature is great..I never expected that in a CC game..even a burning tank(yea I lost a Pz 35-R early [:-] ) gives off light and the flares are just a "wow" feature.
As for a Mod Idea...I'd love to see something around the Crimea/Sevastopol..Sept-Oct(Perekop Isthmus), Kerch Landing/Counter Attack, or the finally assault on Sevastopol itself..I know the entire campaign is out of the range of the CC camp, but it could be done in Phases/Mini Campaigns. I know I am dying for a good Russian front flowing operation I would put up with that.