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Map error
Posted: Tue May 12, 2009 1:29 pm
by samarobriva
Hello on the map
Les Forges, there 's a mistake on a building which is indicated as a Level 2. But in fact it's a 1 Level structure

RE: Map error
Posted: Tue May 12, 2009 7:21 pm
by squadleader_id
From the shadows...that building should be coded as Level 2.
Nice find, samarobriva!
RE: Map error
Posted: Tue May 12, 2009 11:00 pm
by RD Oddball
Got it. Thanks!
RE: Map error
Posted: Fri May 15, 2009 12:37 am
by ezjax
Another Map Note // Small Maps don’t match up with the Big Maps for Uncle Red and Tare Green they seem to be backwards.
RE: Map error
Posted: Fri May 15, 2009 2:12 pm
by RD Oddball
Yeah we caught that one after the release. Thanks for pointing it out all the same.
RE: Map error
Posted: Sun May 24, 2009 12:25 am
by squadleader_id
Found this playing the
Isigny map.
Very minor coding glitches on the small map items (sandbags, equipments and stuff)...and a couple of noticeable coding errors.
RE: Map error
Posted: Sun May 24, 2009 1:26 am
by Senior Drill
A haulded out boat on it's side undergoing hull repair would hardly be class as a Wreck, at least in the boat owner's eyes. Perhaps there need to be a new Element.txt file element for beached boats called "SS Minnow".
RE: Map error
Posted: Sun May 24, 2009 3:44 am
by squadleader_id
ORIGINAL: Senior Drill
A haulded out boat on it's side undergoing hull repair would hardly be class as a Wreck, at least in the boat owner's eyes. Perhaps there need to be a new Element.txt file element for beached boats called "SS Minnow".
I know, Drill...but there's another upturned boat (a much smaller boat) on the other side of the same map coded as "wreck".
"SS Minnow" is way better than "wood fence" [;)]
RE: Map error
Posted: Sun May 24, 2009 8:39 am
by samarobriva
Here another one. In fact to me that can't be a a coded map !!!!
There's everything from shallow water to deep water
Barbed wire are trenches sometimes bushes and so on....
The map Saint Pierre du Mont
Tested with the Update Release-DR55001b

RE: Map error
Posted: Sun May 24, 2009 10:00 am
by squadleader_id
Hmm...looks like the patch messed up Saint Pierre du Mont...the new map code file is wrong! My guess would be a mixup with the Pointe du Hoc codes (INPDH.txt)...Saint Pierre du Mont's is INPDHil.txt.
I remember vividly bloody battles of Rangers vs Osttruppen on this map before the patch...and the codes were fine before...no strange coding errors.
Temporary fix if you kept backup of unpatched CCTLD (I always do before installing beta patches [;)])...just replace the new Saint Pierre du Mont map code file (INPDHil.txt) with the old/unpatched file.
RE: Map error
Posted: Sun May 24, 2009 1:12 pm
by samarobriva
yes you're right that's the one
RE: Map error
Posted: Sun May 24, 2009 1:33 pm
by RD Oddball
I'll fix this in the final patch. Thanks for pointing it out.
RE: Map error
Posted: Sat May 30, 2009 4:01 pm
by samarobriva
Sainte mère église
It is a church not a cathedral.
The place on front of the church have trees.
There are trees around the place as well as houses in the upper place of the square.
to see the actual size
The church is on the right side of the picture
Not really bugs I know !!
RE: Map error
Posted: Sat May 30, 2009 8:26 pm
by squadleader_id
ORIGINAL: samarobriva
Sainte mère église
It is a church not a cathedral.
The place on front of the church have trees.
There are trees around the place as well as houses in the upper place of the square.
to see the actual size
The church is on the right side of the picture
Not really bugs I know !!
Interesting...
Here's the original CC5 maps of St. Mere Eglise:
And here's the CCTLD version:
RE: Map error
Posted: Sat May 30, 2009 8:49 pm
by squadleader_id
Sainte Mere Eglise, 6 June 1944 - Aerial Photo:
RE: Map error
Posted: Sun May 31, 2009 1:14 am
by Greup
When we're on a bitching strreak: One thing that have always bothered me with most (if not all) historic CC* maps is the location of the sun which normally is totally off AFAIK. It seems as if the light falls from north on most maps (like is the standard on many topographical real-world maps). But CC maps aren't abstracted maps but attempts to portrait a top/aerial view of the actual terrian.
Just take a look at the above aerial 1944 photo and compare it to the CCTLD rendering: The world suddenly turned upside down and the sun is shining from north-west! I find this very annoying and a poor design decision. I can't see why we need to play on maps where it's about 10-11pm and full sunlight (or the world has rotated) .
Ah well...in some games you'll get 1980-ies air-conditioners in early 1940's Stalingrad, 1970'ies hayrolls in WWII Soviet, so I guess I shouldn't moan about the world rotating some 180 degrees... [:'(]
RE: Map error
Posted: Sun May 31, 2009 5:33 am
by samarobriva

That's a better picture
and the actual size
and the actual size
actual picture
So it appears to be quite different than from the actual map. The very deadly clean zone doesn't exist around the church.
Note all the pictures issued by LIFE for Sainte Mère Eglise on the net have to flipped. have a look at the clock[:D]
Anyway the new map is much much much better than the one we had before. But the accuracy can be increased as so many pictures have been taken in that period.
@squadleader Where did you got that Spot picture ?
@Greup
the sun is shining from north-west
To me it's almost noon. But on CCTLD the sun is shining from the North
RE: Map error
Posted: Sun May 31, 2009 7:33 am
by Southernland
ORIGINAL: Greup
When we're on a bitching strreak: One thing that have always bothered me with most (if not all) historic CC* maps is the location of the sun which normally is totally off AFAIK. It seems as if the light falls from north on most maps (like is the standard on many topographical real-world maps). But CC maps aren't abstracted maps but attempts to portrait a top/aerial view of the actual terrian.
Just take a look at the above aerial 1944 photo and compare it to the CCTLD rendering: The world suddenly turned upside down and the sun is shining from north-west! I find this very annoying and a poor design decision. I can't see why we need to play on maps where it's about 10-11pm and full sunlight (or the world has rotated) .
[:'(]
Like this?

RE: Map error
Posted: Sun May 31, 2009 8:43 am
by Andrew Williams
Hasn't the Brecourt video got the shadows flipped?
RE: Map error
Posted: Mon Jun 01, 2009 6:48 am
by samarobriva
Some walls are not on the right place.
It looks like a coding error on Sainte Mère Eglise
click to enlarge