PG Reality TV (remote control a beta)?
Posted: Tue May 12, 2009 2:46 pm
Let's play a little PG Reality TV, shall we?
(this is a 24+ hour poll, but it doesn't look like I can create a poll)
If you will recall, COTA came with Scenario Complexity Table in the manual and I made an XLS available as well.
Now, I know that many of you grog types will play your scenarios in historical sequence or by geographic area. Myself, I usually try to work my way up from easier to harder. This usually means shorter, less units, and less VLs. However, a word of caution: Sometimes the short scenarios since the RDOA days can be the hardest nuts to crack when you throw in order delays.
Well, given the way I approach playing, I had proposed such a table for COTA. Now, as a beta, you learn to be careful what you say:
Mark: "Dave, I think we should do XYZ."
Dave: "Great idea, Mark! When do you think, you'll be done?"
You see what I mean? And you cannot say "no", since Dave is really a very charming guy. Fortunately Dave is using his charm for the greater good of mankind. Could you imagine the mess we would all be in if someone like Dave was using his charm to sell derivative instruments based on subprime loans? (Things be a lot worse than they are.)
Doing this for COTA, involved counting everything by hand. A real pain for those German para scenarios with 30 reinforcement events and couple hundred units. However, yesterday, I saw that I can get this done for BFTB much easier.
Here is my question (I'll check in a day or so on responses):
(1) Mark does the Scenario Complexity Table later and works on the Mini-Guide now. The Table will be done later and made available for download (PDF & XLS).
or
(2) Mark does the Table now in time to get a print version with duration, # VLs, #unit, and complexity rating included in the BFTB manual. (XLS will still be available later)
Let the voting begin.
Thanks.

(this is a 24+ hour poll, but it doesn't look like I can create a poll)
If you will recall, COTA came with Scenario Complexity Table in the manual and I made an XLS available as well.
Now, I know that many of you grog types will play your scenarios in historical sequence or by geographic area. Myself, I usually try to work my way up from easier to harder. This usually means shorter, less units, and less VLs. However, a word of caution: Sometimes the short scenarios since the RDOA days can be the hardest nuts to crack when you throw in order delays.
Well, given the way I approach playing, I had proposed such a table for COTA. Now, as a beta, you learn to be careful what you say:
Mark: "Dave, I think we should do XYZ."
Dave: "Great idea, Mark! When do you think, you'll be done?"
You see what I mean? And you cannot say "no", since Dave is really a very charming guy. Fortunately Dave is using his charm for the greater good of mankind. Could you imagine the mess we would all be in if someone like Dave was using his charm to sell derivative instruments based on subprime loans? (Things be a lot worse than they are.)
Doing this for COTA, involved counting everything by hand. A real pain for those German para scenarios with 30 reinforcement events and couple hundred units. However, yesterday, I saw that I can get this done for BFTB much easier.
Here is my question (I'll check in a day or so on responses):
(1) Mark does the Scenario Complexity Table later and works on the Mini-Guide now. The Table will be done later and made available for download (PDF & XLS).
or
(2) Mark does the Table now in time to get a print version with duration, # VLs, #unit, and complexity rating included in the BFTB manual. (XLS will still be available later)
Let the voting begin.
Thanks.
