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Maps
Posted: Thu May 14, 2009 4:56 am
by IKerensky_alt
Excerpt from another Thread
ORIGINAL: Shannon V. OKeets
ORIGINAL: obermeister
Will the saved games be in an excel format or something like that? One of the things I'd really like to do in solitare mode is be able to set up a game to mimic what's happening in our biweekly cardboard game. That way I can try out strategies in simulation before trying it in the "real" cardboard simulation. [;)]
The unitfied map versus the 6 different map scales in WIF FE makes this unworkable. Sorry.[:(]
That is my main grip against MWiF ( or CWiF BTW ), I understand that the unified map cost a lot of man hours of work and tremendous bucks but it just dont make sense for me and I dont like it.
The old Pacific map do a great job of showing the importance of aero-naval war on the pacific with simplifying and somewhat abstracting the land-war. Same for Africa that is backward fighting area with very low density of troups and best shown as holding box.
With the unified map I am not sure the counter mix avaliable nor the Japanese production could live up to the task. Same for the chineses that probably need more armies at start ( or not :p ). The supply situation in China will become harder to settle and you have a lot more mountain hex to assault than before.
Frankly I would like the first expansion to have an option to be back to full compatibility in map with WiF or at very last to play ONLY on WiF European map, like it show on the boardgame ( no huge afirca nor scandinavia for me, thanks ).
The loss of the compatibilty between the boardgame and the computer game make it 2 different beast and that is not a good thing, IMNSHO. MWiF would have been a great tool for boardgamer to 'save' game or as a playaid for production, convoy and such.
Will the 2 maps scenario play with all of Africa at MWiF scale or just North Africa ? if so, will Territorials cease to be an options and become mandatory ?
I understand you can achieve a player agrement not to use some areas of the mpa, but the Ai wont play by thoses rules.
P.S. I hope the option to type in the die-roll and choose the unit you draw from the stacks would be left. They are nice things to play with when setting up situation and learning the game.
I stopped playing CWiF because of the unified map, I hope there is a demo of full map MWiF so I can judge before buying.
RE: Maps
Posted: Thu May 14, 2009 10:27 am
by Mike Parker
Honestly, and I am not trying to be flippant,l if you want a tool to 'save' a game being played on the board Cyberboard is just about the perfect option. I might be stepping beyond my level of knowledge here, but I would surmise had the WiF design team thought they could have had a unified map like MWIF will have they would have done so.
Having a map like this will cause some changes in how folks go about things, it will blunt some esablished strategies, and open up things for some new one, this can only be good from my perspective. I for one am looking forward to the single map quite expectantly. Playing the board game I also always wished for a single map scale and for it to cover the areas without as many off-map boxes. I knew the practicality of how WiF did it, I would have been disappointed frankly of MWIF had not taken the opportunity to do a single map.
RE: Maps
Posted: Thu May 14, 2009 11:56 am
by micheljq
ORIGINAL: Greywolf
The loss of the compatibilty between the boardgame and the computer game make it 2 different beast and that is not a good thing, IMNSHO. MWiF would have been a great tool for boardgamer to 'save' game or as a playaid for production, convoy and such.
Did you try Vassal or Cyberboard? You can use those as a softcopy of your wif board. But it's kind of a lot of job. [:)]
RE: Maps
Posted: Thu May 14, 2009 12:46 pm
by bo
Good lord can't we get this game on the computer up and running and on the market by Matrix before we say will we buy it or not. I have been watching these forums off and on for five years and now that were close to fruitation and not frustration, lets give it [the game] a chance to show its capabilities before we worry about the board game and maps and such.
Willy
RE: Maps
Posted: Thu May 14, 2009 1:38 pm
by Mike Parker
ORIGINAL: bo
Good lord can't we get this game on the computer up and running and on the market by Matrix before we say will we buy it or not. I have been watching these forums off and on for five years and now that were close to fruitation and not frustration, lets give it [the game] a chance to show its capabilities before we worry about the board game and maps and such.
Willy
*chuckles*
Nope
*ducks*
its human nature
RE: Maps
Posted: Thu May 14, 2009 5:00 pm
by bo
ORIGINAL: Mike Parker
ORIGINAL: bo
Good lord can't we get this game on the computer up and running and on the market by Matrix before we say will we buy it or not. I have been watching these forums off and on for five years and now that were close to fruitation and not frustration, lets give it [the game] a chance to show its capabilities before we worry about the board game and maps and such.
Willy
*chuckles*
Nope
*ducks*
its human nature
Ok Mike I understand *chuckles* and its human nature but I am having trouble with Nope and*ducks*! Maybe all our ducks in a row? This is tougher for me than sea squares[:D] need your help, but I dont want you to step on someones toes so maybe you can explain it with great care[>:]
Willy
RE: Maps
Posted: Thu May 14, 2009 5:09 pm
by obermeister
Oh I intend to buy the game regardless. I know it's going to be different but that will be fun too.
I don't know much about Vassal and Cyberboard. Has anyone out there done a WiF game with these?
RE: Maps
Posted: Thu May 14, 2009 5:32 pm
by paulderynck
ORIGINAL: obermeister
Oh I intend to buy the game regardless. I know it's going to be different but that will be fun too.
I don't know much about Vassal and Cyberboard. Has anyone out there done a WiF game with these?
There are WiF modules out there downloadable for both. There is also a discussion group on Yahoo for understanding how to play with either and to find opponents.
I set up our last game of WiF using Cyberboard after the Axis capitulated at the end of JF45 - just to see how it would all play out. It worked very well for solitaire.
RE: Maps
Posted: Fri May 15, 2009 4:23 am
by IKerensky_alt
Try Zuntzu, it's Windows only, but frankly it is the faster, more powerfull and fastest (when loaded) cyberbox I ever seen. Quite bluffing. And you really get the map and counter feeling with it.
RE: Maps
Posted: Fri May 15, 2009 7:27 pm
by obermeister
ORIGINAL: Greywolf
Try Zuntzu, it's Windows only, but frankly it is the faster, more powerfull and fastest (when loaded) cyberbox I ever seen. Quite bluffing. And you really get the map and counter feeling with it.
I downloaded Zuntzu, but I can't seem to find a world in flames module for it using google. Does someone have a link to one?
RE: Maps
Posted: Sun May 17, 2009 6:09 am
by csharpmao
No need to use google. Just go on the zuntzu site, go on file part, and on letter W, bingo, you'll find world in flames :
http://www.zuntzu.com/files.htm#W
RE: Maps
Posted: Sun May 17, 2009 9:09 pm
by bo
ORIGINAL: csharpmao
No need to use google. Just go on the zuntzu site, go on file part, and on letter W, bingo, you'll find world in flames :
http://www.zuntzu.com/files.htm#W
Csharpmao what is this file? What does it do, I downloaded it and I cannot open it. It is a dogged ear file which I cant open, what am I doing wrong?
Willy
RE: Maps
Posted: Mon May 18, 2009 3:05 am
by csharpmao
This file must be opened with the zuntzu software, a freeware downloadable on the same site.
Then, you can "play" WiF alone, the only thing you can do is placing/moving units, rolling dices, and saving the actual game.
It can be used to play solitaire or head to head game, but there is no AI, and no tools to play by email or netplay.
RE: Maps
Posted: Mon May 18, 2009 2:06 pm
by bo
ORIGINAL: csharpmao
This file must be opened with the zuntzu software, a freeware downloadable on the same site.
Then, you can "play" WiF alone, the only thing you can do is placing/moving units, rolling dices, and saving the actual game.
It can be used to play solitaire or head to head game, but there is no AI, and no tools to play by email or netplay.
Thank you Csharpmao its working fine the maps are well done, couple of questions, I know nothing about this game except what I read on the forums. The graphics I see are they from the board game or from the computer version? I assume the board game but with the zoom feature Im not sure, if you have a moment please let me know what to do next like placing units how do they move, How do you go to the next turn etc. If you dont want to do it on the forums please e-mail me at
Bowenw1@verizon.net Again thank you for this information if nothing else just looking at the maps is pretty awsome.
Willy
RE: Maps
Posted: Mon May 18, 2009 3:28 pm
by Froonp
ORIGINAL: obermeister
ORIGINAL: Greywolf
Try Zuntzu, it's Windows only, but frankly it is the faster, more powerfull and fastest (when loaded) cyberbox I ever seen. Quite bluffing. And you really get the map and counter feeling with it.
I downloaded Zuntzu, but I can't seem to find a world in flames module for it using google. Does someone have a link to one?
Two things about this Zuntzu.
First, webinstallations sucks. You don't know what you install, you can't copy it to an internet-less computer. It sucks.
Second, as soon as I have installed this s....., I had a BSOD (Blue Screen of Death).
So I stick with Vassal.
RE: Maps
Posted: Mon May 18, 2009 3:43 pm
by Mike Parker
I just installed Zuntzu also, I hate this type of installation package (see Patrice above) and some of the unit factors are wrong.
I am going to check out Vassal, I have used it before for Federation and Empire lets see how it does with Wif
RE: Maps
Posted: Mon May 18, 2009 9:17 pm
by obermeister
I've got Vassal up and running, and Patrice's save file to boot. All very nice. I'm sure no one uses the Politics in Flames, but does anyone know where in the module the flag counters for the minor countries is located? I also can't seem to find the odd sized convoys (1's, 2's, etc) for convoys in flames. Everything else is no problemo though. Very nice!
RE: Maps
Posted: Tue May 19, 2009 1:45 am
by handeman
From a programming perspective, is the map on big file (bmp, jpg)? or is it a tiled map? and are the hexagons part of the map or are they an overlay?
thanks
RE: Maps
Posted: Tue May 19, 2009 3:07 am
by Shannon V. OKeets
ORIGINAL: handeman
From a programming perspective, is the map on big file (bmp, jpg)? or is it a tiled map? and are the hexagons part of the map or are they an overlay?
thanks
Are you asking about the Vassel implementation or the MWIF version I am coding?
RE: Maps
Posted: Tue May 19, 2009 5:13 pm
by handeman
The mwif version.