Trade, or lack of it
Posted: Mon May 18, 2009 3:40 pm
HiHi
BJ would there be any chance to have your Economic guide published on the MB in case we have to wait some time for the Patch? Understanding ‘Trade’ in particular seems to be causing some probs, especially in the PBEM games; see below.
Gil, Eric If you get a chance could you please put up a Rationale for how ‘Trade’ works in PBEM as it seems to be that as it works at the moment a lot of folk are not bothering with Trade coz they see it as “unprofitable”, and to my mind it is an important part of the overall game, especially for the smaller powers such as Turkey, Spain & Sweden who can produce surpluses that the other major powers need (eg I’m sitting on 500+ horses that in spite of advertising no one wants to do trade for, France & England currently have 72 & 32 Horses respectively)
Several attempts to get Trade established in both Multi-player PBEM games currently running have foundered over this supposed unprofitability. Now as I see it (and of course I may be way out on this, but ...) there is a rationale in what the AI is trying to achieve, the problem is that we are all carrying Modern day economic principles back to an 18th/19th Century economic environment ... (but even Modern Supermarkets will carry “Loss-leaders” to encourage cash-flow etc.)
I’ll try explaining what I mean from an attempt to set up trade with Matto, playing Turkey and me playing Spain.
Background, the 2 countries have a full Alliance between them, but the Smiley face is a Blue negative, ‘Trade adviser’ is not on, PBEM preferences are set at Spains end to ‘Trade with’ all Nations, and I do not have the ‘Be aggressive’ box crossed for Turkey, I have Money, Horses, Food & Spices crossed for ‘Export’, and everything crossed for ‘Import’.
Mat has tried a couple of times to get trade going between us but nothing happened my end ie no notification in ‘Trade proposals’, finally he got a deal to go through, I missed it at 1st as it didn’t come up in my ‘Trade proposals’ just went straight in to ‘Trade’ on the Economy panel, the deal was, Turkey, from Albania 1 Wool & 1 Textile, Spain from Sardinia, 2 Food, even in my eyes that seems a tad steep given the overall value of Textiles, but let’s see if I have the AI’s rationale correct here.
From the county Details panel;
Turkey has a population of 130 and is showing 66 Food, 32 Wool & 115 Textiles.
Spain has a population of 72 and is showing 69 Food, 272 Wool & 60 Textiles.
So, given the Population to Food ratios of both countries and Spains higher ratio of Wool/Textiles it would seem logical therefore that Turkeys need for food is greater than my need for their Wool/Textiles and with the Blue face up an’all Turkey is going to have to pay a highish price for my Food, + the rather pressing point that without food Turkey will get insurrections etc. without Wool/Textiles my people may be not so cheerful and developments will be slowed but, they ain’t gonna Riot over it.
This is much the same way of looking at CoG trade that I took in the ‘Trade Wool Cotton for Textiles debate’ tm.asp?m=2084727 and again I reiterate “I may be wrong” but, it seems to me that given the Time-setting of the game, the realities of that periods economics ie, Resources, or, Starvation/Riot then the AI isn’t actually doing that bad a job, so the problem is as much with Modern day perceptions as any Game flaw, ie that’s the going Market price in the Game.
That said, as it does seem to be creating probs, might it therefore be an idea to introduce a new Diplomatic function for ‘Trade’ whereby Treaties in PBEM could use a slot to introduce Trade deals that could override the AI and let a pre-agreed trade deal go through, after all the ‘Treaty’ slot is rarely used every turn of the game etc.
Apologies if this has been somewhat longwinded, but I personally am fascinated by the Trade aspect of the Game, which I feel adds a very worthwhile dimension to CoG and hope that the probs can be solved within the present framework rather than just Dum it down.
PS the above is NOT a personal criticism of those Goodfolk that hold differing views to mine.
All the Best
Peter
BJ would there be any chance to have your Economic guide published on the MB in case we have to wait some time for the Patch? Understanding ‘Trade’ in particular seems to be causing some probs, especially in the PBEM games; see below.
Gil, Eric If you get a chance could you please put up a Rationale for how ‘Trade’ works in PBEM as it seems to be that as it works at the moment a lot of folk are not bothering with Trade coz they see it as “unprofitable”, and to my mind it is an important part of the overall game, especially for the smaller powers such as Turkey, Spain & Sweden who can produce surpluses that the other major powers need (eg I’m sitting on 500+ horses that in spite of advertising no one wants to do trade for, France & England currently have 72 & 32 Horses respectively)
Several attempts to get Trade established in both Multi-player PBEM games currently running have foundered over this supposed unprofitability. Now as I see it (and of course I may be way out on this, but ...) there is a rationale in what the AI is trying to achieve, the problem is that we are all carrying Modern day economic principles back to an 18th/19th Century economic environment ... (but even Modern Supermarkets will carry “Loss-leaders” to encourage cash-flow etc.)
I’ll try explaining what I mean from an attempt to set up trade with Matto, playing Turkey and me playing Spain.
Background, the 2 countries have a full Alliance between them, but the Smiley face is a Blue negative, ‘Trade adviser’ is not on, PBEM preferences are set at Spains end to ‘Trade with’ all Nations, and I do not have the ‘Be aggressive’ box crossed for Turkey, I have Money, Horses, Food & Spices crossed for ‘Export’, and everything crossed for ‘Import’.
Mat has tried a couple of times to get trade going between us but nothing happened my end ie no notification in ‘Trade proposals’, finally he got a deal to go through, I missed it at 1st as it didn’t come up in my ‘Trade proposals’ just went straight in to ‘Trade’ on the Economy panel, the deal was, Turkey, from Albania 1 Wool & 1 Textile, Spain from Sardinia, 2 Food, even in my eyes that seems a tad steep given the overall value of Textiles, but let’s see if I have the AI’s rationale correct here.
From the county Details panel;
Turkey has a population of 130 and is showing 66 Food, 32 Wool & 115 Textiles.
Spain has a population of 72 and is showing 69 Food, 272 Wool & 60 Textiles.
So, given the Population to Food ratios of both countries and Spains higher ratio of Wool/Textiles it would seem logical therefore that Turkeys need for food is greater than my need for their Wool/Textiles and with the Blue face up an’all Turkey is going to have to pay a highish price for my Food, + the rather pressing point that without food Turkey will get insurrections etc. without Wool/Textiles my people may be not so cheerful and developments will be slowed but, they ain’t gonna Riot over it.
This is much the same way of looking at CoG trade that I took in the ‘Trade Wool Cotton for Textiles debate’ tm.asp?m=2084727 and again I reiterate “I may be wrong” but, it seems to me that given the Time-setting of the game, the realities of that periods economics ie, Resources, or, Starvation/Riot then the AI isn’t actually doing that bad a job, so the problem is as much with Modern day perceptions as any Game flaw, ie that’s the going Market price in the Game.
That said, as it does seem to be creating probs, might it therefore be an idea to introduce a new Diplomatic function for ‘Trade’ whereby Treaties in PBEM could use a slot to introduce Trade deals that could override the AI and let a pre-agreed trade deal go through, after all the ‘Treaty’ slot is rarely used every turn of the game etc.
Apologies if this has been somewhat longwinded, but I personally am fascinated by the Trade aspect of the Game, which I feel adds a very worthwhile dimension to CoG and hope that the probs can be solved within the present framework rather than just Dum it down.
PS the above is NOT a personal criticism of those Goodfolk that hold differing views to mine.
All the Best
Peter