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Push off!
Posted: Tue Apr 09, 2002 11:28 pm
by Peter Yearsley
Idle curiosity: an exploding titan may blow adjacent titans one hex away. What happens if the explosion is near the edge of the arena, and a nearby titan would be blown over the boundary?
Posted: Thu Apr 11, 2002 1:45 am
by rosary
Good question. I don't think this would happen but the only way to find out for sure it to test.
Posted: Thu Apr 11, 2002 6:47 am
by firestorm
I suspect there would be a critical error followed by a crash and burn, which would end with a spectacular nucular meltdown of your computer. The end result of all this would be the blue screen of death.
Posted: Thu Apr 11, 2002 7:40 am
by rosary
That is true. But this will happen regardless of whether you're playing TOS or not. For instance, my brain does this when I realize that Hetz defeated me in an online TOSv1.4 duel.
Posted: Thu Apr 11, 2002 8:01 pm
by GROND
Ah............that explains why it's been taking you so long to get Warring Suns out :p
(dives headfirst into underground bunker............Klonk!......................OWIE)
Posted: Thu Apr 11, 2002 9:28 pm
by rosary
Well, it might seem like a long time for us to finish Warring Suns but it is a WHOLE new game. We released TOSv1.4 in October so its really only been a little over 5 months so far of development. Thats very short in terms of doing a whole new game almost from scratch. TOS:Warring Suns will have many of the same gameplay elements as the tosv1.4(freeware)like a factory to create your own Titans, an HQ to build your squads experience and the battlefield controls will be very similar. If you've played tosv1.4 you won't have much difficulty getting started with TOS:Warring Suns. But there are major improvements in all categories. We aren't just giving TOSv1.4 a facelift.
Posted: Thu Apr 11, 2002 10:52 pm
by Peter Yearsley
I'd like to test it, but, although I've caused (and been) a few explosions, I've never seen "pushing". I'll play around a bit and see what I can find. Thanks
Posted: Fri Apr 12, 2002 1:55 am
by LarkinVB
Its very easy. Pushes happen if the engine exploaion does cause 60 or more damage (which is dependant on engine size).
It will OF course be not off the map
