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Quick Combat

Posted: Wed May 27, 2009 10:49 am
by Anthropoid
Having done almost _all_ my playing of FoF and COG:EE against the AI with Detailed Combat on, I'm a bit feckless when it comes to setting up my Armies (and using them) for best effect in Quick Combat. I did have one PBEM in FoF where I wont a handsome victory as Confederates, but that guy was totally new to the game, so I can't really take credit for that.

In FoF, there were certain promotions and special abilities that didn't seem to work in Quick Combat, and I'm wondering if it is also true in CoG:EE?

What are the main differences to keep in mind? What are some good strategic rules-of-thumb to follow when setting up ones military and using it in a game with Quick Combat?

RE: Quick Combat

Posted: Wed May 27, 2009 4:57 pm
by terje439
I really have noe clue, but I go by the assumption that this works pretty much like in FoF. So by using your knowledge of FoF (and the resent pdf file in the latest FoF patch) you should be able to get a fair idea what each upgrade gives you in terms of quick combat boost.

I am guessing that Field medicine will give +def, target practice will give +att etc etc.

But I would really like to see a pdf file for CoGEE as well when it comes to upgrades/abilities and their use in quick combat.

Terje

RE: Quick Combat

Posted: Thu May 28, 2009 3:18 pm
by Gil R.
If you look in the COG2Special.txt file in the Data sub-folder you'll see that each ability impacts attack and/or defense and/or morale in Quick Combat. As for the role of upgrades in QC I don't know the answer off the top of my head, and will as Eric about it.

RE: Quick Combat

Posted: Thu May 28, 2009 6:10 pm
by ericbabe
Most of the upgrades have an abstract affect on quick combat attack/defense/morale checks as well.

RE: Quick Combat

Posted: Thu May 28, 2009 6:23 pm
by terje439
ORIGINAL: Gil R.

If you look in the COG2Special.txt file in the Data sub-folder you'll see that each ability impacts attack and/or defense and/or morale in Quick Combat. As for the role of upgrades in QC I don't know the answer off the top of my head, and will as Eric about it.
[&o]

RE: Quick Combat

Posted: Thu May 28, 2009 9:26 pm
by Mus
ORIGINAL: Gil R.

If you look in the COG2Special.txt file in the Data sub-folder you'll see that each ability impacts attack and/or defense and/or morale in Quick Combat. As for the role of upgrades in QC I don't know the answer off the top of my head, and will as Eric about it.

Anywhere the effects of the doctrinal upgrades are shown?