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Problems I've noticed so far.
Posted: Sat May 30, 2009 3:42 am
by D.Ilse
Ppsh41 do not work(Still)..works as a single shot weapon which is a bug from CC5 IIRC.
The R35 and H39 didn't have the same gun or armour, the R35 had heavier armour and lower vel.(L21) cannon, not sure if this is modelled or not. Also the H39 was a 2 man tank not a 3 man.
the s.MG34 problem(been addressed)
RE: Problems I've noticed so far.
Posted: Sat May 30, 2009 8:15 am
by squadleader_id
For PPSh41 or MP717(r)...there seems to be an error in the data (weapons.txt).
Reload Time Chamber (Col H) should 5 (or 9 in the original CC5 data)...not 50.
RE: Problems I've noticed so far.
Posted: Sat May 30, 2009 9:30 am
by D.Ilse
Also is the ammo count correct? I am assume with the 250+ rounds in a few drums...but IIRC Ppsh41 were converted to 9mm, and since this is in the west, a 9mm SMG would be easier to source ammo for than a 7.62mm pistol round..then I would assume the the stick mags for the gun would be the more common magazine, vs the 71rd drum..and that would give it a loadout close to the Mp38/40 with 210rds?
Sorry putting too much thought into this, way to early in the morning.
RE: Problems I've noticed so far.
Posted: Sat May 30, 2009 9:41 am
by squadleader_id
AFAIK the Osttrupen used unconverted MP717(r) with the 71 rds drum...and not the 9mm conversion MP41(r) (which commonly used the stick mags, not drum).
http://www.ppsh41.com/ppsh2.html
RE: Problems I've noticed so far.
Posted: Sat May 30, 2009 11:54 am
by Senior Drill
Ammo Count is a complex formula. This is the explaination provided by TheBlood! and is based on CCM entries:
Ammo Count column explaination.
For a soldiers, Start with a value of 1 and then total up the number of 'shots' he can fire with each weapon (shots = clips * rounds per clip / rounds per burst), modified as follows:
* Smoke ammo does not count.
* Multiply crewed weapon 'shots' by 20.
* Multiply grenade weapon 'shots' by 3.
* Multiply secondary weapon shots by 1/3 (i.e. divide by 3).
* Multiply mortar shots by 2.
So for a soldier with 8 clips of 30 rounds for an M16, 4 frag and 2 smoke grenades, the ammo count is 1 + (8 * 30 / 1) + (4 * 3) + (0 * 2) = 253.
For vehicles the ammo count is 1 + the sum of all the 'shots' as defined
above (except for dividing by 3 for secondary weapons) of all ammo types for all weapons on the vehicle, modified as follows:
* Smoke ammo does not count.
* Multiply shots for the 'best gun' weapon on the vehicle by 50.
So the LAV-25 with 2 x smoke dischargers (16 x 0), 1 x 25mm Cannon w/ (3 x 150 / 6 * 50), and 2 x M240G MMG (9 * 160 / 6) = 1 + 3750 + 240 = 3991.
This formula is the same for Soldiers.txt and *Teams.txt entries and has been this way since CC4.
Don't get too hung up on the Ammo Count columns. According to TheBlood!, the column is another legacy column and is not used by the game. Ammo counts are automatically calculated by the game engine on loading the data files.