A few questions and comments
Posted: Tue Jun 02, 2009 11:10 pm
Hey everyone,
I've recently started to pay PZCK, and I have a few comments and questions.
Questions first.
1. How do I explicitly target an enemy unit on a tower? When I drag the red targeting ribbon on to the tower, the text says "Average chance to hit" etc., but the location cannot be targeted - when I click, nothing happens.
2. Many times, when enemy artillery was shelling my troops running through an open field, the shell exploded right next to my guys, but did no damage whatsoever. Why is that? I would have thought that an HE shell would shower the troops with shrapnel at such close distance...
3. What order should I use to get my troops to take maximum cover and stay down?
And now a few comments.
1. I like the gameplay, but the platoon-level order system isn't flexible enough, in my opinion. For example, I've got 3 squads rushing to a destination; when the first squad reaches it, the others still have 8-10 seconds to go. But I cannot order the first arriving squad to take cover and lay down... Which makes them more vulnerable to enemy fire, it seems.
2. Another example: I would like to be able, in a single turn, to first throw a smoke grenade, and then start moving ahead. But it doesn't seem possible - throwing a single smoke grenade must therefore "eat up" an entire 80-second turn of play of an entire platoon...
3. A slightly confusing thing is the fact that the casualties are not shown in any way in the actual 3d view. E.g. I have a 5-men squad that already sustained quite heavy casualties - but it is still represented as 5 soldiers. Why sustaining casualties is not removing some of the soldiers from play?
But, like I said, I love the gameplay! I just wish this game could have graphics as realistic as Men of War or similar games...
Best,
Michal
I've recently started to pay PZCK, and I have a few comments and questions.
Questions first.
1. How do I explicitly target an enemy unit on a tower? When I drag the red targeting ribbon on to the tower, the text says "Average chance to hit" etc., but the location cannot be targeted - when I click, nothing happens.
2. Many times, when enemy artillery was shelling my troops running through an open field, the shell exploded right next to my guys, but did no damage whatsoever. Why is that? I would have thought that an HE shell would shower the troops with shrapnel at such close distance...
3. What order should I use to get my troops to take maximum cover and stay down?
And now a few comments.
1. I like the gameplay, but the platoon-level order system isn't flexible enough, in my opinion. For example, I've got 3 squads rushing to a destination; when the first squad reaches it, the others still have 8-10 seconds to go. But I cannot order the first arriving squad to take cover and lay down... Which makes them more vulnerable to enemy fire, it seems.
2. Another example: I would like to be able, in a single turn, to first throw a smoke grenade, and then start moving ahead. But it doesn't seem possible - throwing a single smoke grenade must therefore "eat up" an entire 80-second turn of play of an entire platoon...
3. A slightly confusing thing is the fact that the casualties are not shown in any way in the actual 3d view. E.g. I have a 5-men squad that already sustained quite heavy casualties - but it is still represented as 5 soldiers. Why sustaining casualties is not removing some of the soldiers from play?
But, like I said, I love the gameplay! I just wish this game could have graphics as realistic as Men of War or similar games...
Best,
Michal