A couple of tips for the wanna be modder
Posted: Thu Jun 04, 2009 5:03 pm
I might expand on this but here are a couple of tips for any want to be modders out there.
1. Think about the scope of what you want to create. Limit it if you are not an experienced modder.
When thinking about modding a scenario everyone always want to create the scenario/campaign they always dreamt of. This usually involves something really big and something that really changes the aspects of the game. There is a reason why there are something like 5 different versions of the World at War campaign and not so many versions of the original Battle of the Bulge scenario. The one major mistake a lot of people have made is trying to imediatly create the huge scenario of their dreams and getting tired halfway through.
If you havent designed any scenario before follow in Vics footstep and redesign his scenario simuating the invastion of Holland in WWII.
2. Explore a couple of facets of scenariodesigning in each scenario. Dont try to change everything in every scenario
The editor is huge. You can change everything from all the graphics to all the units, research, events, balance. EVERYTHING! But what you have to decide is why you want to change an aspect of the game. Take research for example. There is no need to change that in an operational or tactical scenario. As to the graphics. There are several really nice graphic mods out there. I have created scenarios ín very different environments and i usually try to focus on what aspect that is most important for that scenario. A couple of examples. The Punic War scenario demanded a lot of graphic changes and changes in the rule settings. Scenarios with partisan environments or political elements or asymetrical opponents usually needs a lot of event making. A historical/operational scenario needs a lot of OOB, description flavour work but not much else. Think about what is needed to make your scenario work.
3. Dont change SFT unit balance with a light heart
AT has been playtested for several years. The SFTs are more or less balanced. There is no simpler way to destroy an otherwise brilliant scenario than changing the strenght of the SFTs in a major way. I usually change some SFTs a little, create a couple of new SFTs, rename a lot of them with new graphics. Nobody will know the difference between a rifleman of the 1940s or 1980s. If you do change the basic relations of SFTs be prepared to playtest for years.
4. Choosing a theme/scenario/campaign.
Boardgaming has been around since the 60s. There has been scores of boardgames made for more or less every historical conflict out there. So you want to make a scenario about the Boer War. Check out the boardgames. These sites have them in detail. www.boardgamegeek.com www.consimworld.com and www.grognards. com
Look up the boardgames you are interested in. Check out the graphics, rules, maps etc. You will find a lot of inspiration. A lot of the times you can even download a map, counters etc that can be used for overlay for your own mapmaking.
If you are really interested in a game. Why not buy it? And then you will have the perfect shell for your scenario. Complete with OOB, a suggestion of events, etc. You can also buy gaming magazines about the conflict you want to represent. Strategy & Tactics or Against the Odds are excellent magazines that both come with historical articles and complete boardgames in them.
1. Think about the scope of what you want to create. Limit it if you are not an experienced modder.
When thinking about modding a scenario everyone always want to create the scenario/campaign they always dreamt of. This usually involves something really big and something that really changes the aspects of the game. There is a reason why there are something like 5 different versions of the World at War campaign and not so many versions of the original Battle of the Bulge scenario. The one major mistake a lot of people have made is trying to imediatly create the huge scenario of their dreams and getting tired halfway through.
If you havent designed any scenario before follow in Vics footstep and redesign his scenario simuating the invastion of Holland in WWII.
2. Explore a couple of facets of scenariodesigning in each scenario. Dont try to change everything in every scenario
The editor is huge. You can change everything from all the graphics to all the units, research, events, balance. EVERYTHING! But what you have to decide is why you want to change an aspect of the game. Take research for example. There is no need to change that in an operational or tactical scenario. As to the graphics. There are several really nice graphic mods out there. I have created scenarios ín very different environments and i usually try to focus on what aspect that is most important for that scenario. A couple of examples. The Punic War scenario demanded a lot of graphic changes and changes in the rule settings. Scenarios with partisan environments or political elements or asymetrical opponents usually needs a lot of event making. A historical/operational scenario needs a lot of OOB, description flavour work but not much else. Think about what is needed to make your scenario work.
3. Dont change SFT unit balance with a light heart
AT has been playtested for several years. The SFTs are more or less balanced. There is no simpler way to destroy an otherwise brilliant scenario than changing the strenght of the SFTs in a major way. I usually change some SFTs a little, create a couple of new SFTs, rename a lot of them with new graphics. Nobody will know the difference between a rifleman of the 1940s or 1980s. If you do change the basic relations of SFTs be prepared to playtest for years.
4. Choosing a theme/scenario/campaign.
Boardgaming has been around since the 60s. There has been scores of boardgames made for more or less every historical conflict out there. So you want to make a scenario about the Boer War. Check out the boardgames. These sites have them in detail. www.boardgamegeek.com www.consimworld.com and www.grognards. com
Look up the boardgames you are interested in. Check out the graphics, rules, maps etc. You will find a lot of inspiration. A lot of the times you can even download a map, counters etc that can be used for overlay for your own mapmaking.
If you are really interested in a game. Why not buy it? And then you will have the perfect shell for your scenario. Complete with OOB, a suggestion of events, etc. You can also buy gaming magazines about the conflict you want to represent. Strategy & Tactics or Against the Odds are excellent magazines that both come with historical articles and complete boardgames in them.

