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WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 1:59 pm
by Rekm41
Any takers? I know AE is coming out soon, but everyone is not necessarily going to upgrade. Can do about 1 turn a day. I would like to play with pretty standard house rules. Which can be discussed.
Stock Scen 15.
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:03 pm
by Anthropoid
Hmmm. VERY enticing, esp. since we did a PBEM before and I know and trust you . . . However, I DO intend to upgrade to AE as soon as possible, and Im' guessin that it will not be possible to run both games in parallel.
If it is possible to run them in parallel, then lets get going!
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:09 pm
by Rekm41
Hey there. Trust me eh? LOL!!! Good to know. I may not upgrade right away and I am sure you can have two on the go anyway. Just reinstall WitP and upgrade that one.
What house rules would you like.
Non-historical
PDU's on
Fixed reinforcements
Allied Damage control on
Base and reinforcements off
Auto sub off
FOW on
Doctrines off
Weather on
Combat reports on
Auto upgrade off
Plus the other usual only one port attack. Kwantung armies can only leave if PP is paid. Max 100 air/level of field.
Chinese units cannot leave China ie attack into Siam. Unless PP paid.
What else?
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:21 pm
by Anthropoid
ORIGINAL: rekm41
Hey there. Trust me eh? LOL!!! Good to know. I may not upgrade right away and I am sure you can have two on the go anyway. Just reinstall WitP and upgrade that one.
What house rules would you like.
Non-historical
If that is what you prefer, it is really up to you as Japan, and I'm okay with either way.
PDU's on
Yes definitely
Fixed reinforcements
Hmmm. Could be interesting to throw in a bit of variability, but I reckon that that is liable to disadvantage Japan more than US, so fixed is probably better, and just fine with me.
Allied Damage control on
Yes. I find it hard to conceive of an alternate history with this turned off.
Base and reinforcements off
Yes, lets both micro-manage.
Auto sub off
Yes definitely.
FOW on
Absolutely yes
Doctrines off
Now on this one I'm torn. I tend to think that the crappy U.S. torps were a major part of the early war in real history, so I tend to feel the same way here as with U.S. damage control. Obviously it does disadvantage the U.S. a bit if it is on, but I just prefer the game to have the variables that are least liable to have been different to be fixed. We can come up with all kinds of alternate history versions all on our own
If you do not want Japanese sub doctrine on, I'm happy to have Allied on, but Japan off. If that is a huge thing advantaging Japan, I'm sure we can later on negotiate some kind of house rule. I just don't know that much about the Japan sub doctrine issue, and how likely that was to have been abandoned in some sort of alternate history scenario.
Weather on
yes absolutely
Combat reports on
yes. Never having played a PBEM in this game, I don't know if it matters, but I like the animations and stuff too when I've played the AI. But it does slow things down a lot.
Auto upgrade off
Yes definitely off
Plus the other usual only one port attack. Kwantung armies can only leave if PP is paid. Max 100 air/level of field.
What else?
Hmmm. I'll have a look round and see if there are any others that I see being used that seem like a good idea.
The one that immediately comes to mind is TF numbers. I see in an AAR that some guys are saying something like "No use of swarms of small invasion TF, like if you could have ten 2-ship TFs then you actually have to group them into one twenty-ship TF." I don't think that this is meant to apply to non-invasion TFs.
Let me fire up the game and see if there is any other settings I'd suggest before you actually start the game. Japan sets it up and starts it right? PM me your email!
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:29 pm
by Terminus
Nothing will keep you from running a stock and AE game simultaneously.
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:31 pm
by Anthropoid
Couple other points about Set up, and then I guess you could go ahead and fire it up. We can keep talking about house rules as we progress I suppose
In Realism window:
Dec 7 Surprise: either way is fine by me, but if you do not attack PH I don't know what effect it has on the rest of turn one. More movement for Japan?
Vary Setup: I would assume OFF but having it varied might be interesting too? Dunno. Up to you.
TF Move Radius: ON I would very much like this to be on
Plane Move Radius: ON same
In the Game Options window:
Set all Facil to Expand: OFF
Auto Upgrade: OFF
Accept Air and Grnd Replc: OFF
In the Preferences Window (not sure if what you set up in the initial game determines what my settings are or not)
Map with Hexes: ON
Hexside Details: ON
Clouds: ON
The reports definitely need to be on, but the animations and summaries I guess would slow down playing turns a lot, so OFF on both of those, which then makes all the delay settings moot. I dunno, maybe all that stuff is moot for PBEM and you don't get any of it when you open up your new turn in a PBEM?
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:43 pm
by Anthropoid
Here is a thread on House rules that we both might want to read in full. Based on our past gaming together, I'm confident we can work together to have fun, challenge each other without getting gamey and work around some of the glitches in the engine.
http://www.matrixgames.com/forums/tm.asp?m=729167&mpage=7&key=
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:45 pm
by Anthropoid
And let's give our PBEM a "name." How about "The End of an Era: Our First and Last WiTP PBEM?"
For our AARs we could have titles like "End of an Era PBEM ALLIES" and "End of an Era PBEM JAPAN."
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:46 pm
by Anthropoid
ORIGINAL: Terminus
Nothing will keep you from running a stock and AE game simultaneously.
KEWL! Thanks Terminus!
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 2:47 pm
by Anthropoid
ORIGINAL: Terminus
Nothing will keep you from running a stock and AE game simultaneously.
KEWL. Thanks Terminus!
RE: WitP Allied Opponent Wanted
Posted: Sat Jun 13, 2009 5:58 pm
by Rekm41
Opponent found rekm41 vs Anthropoid.