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New WW2-Game

Posted: Thu Apr 11, 2002 12:55 pm
by frank1970
On the EU2-German Forum I found a link to a Paradox-page, where they introduce a new WW2-game, covering the whole world, etc.
It seems to be quite ready because they start searching beta-testers.

Maybe our dreams come true?


http://www.paradoxplaza.com/hearts.asp

Posted: Thu Apr 11, 2002 9:18 pm
by Jeff Norton
May give it a whirl....

Its gotta be better than AH's 3R...

Posted: Fri Apr 12, 2002 11:55 am
by Muzrub
Real Time gameplay set to pause at any time. One minute of gameplay translates to one hour passed in reality.

Oh my god--------------------------> zooom that was my life! sitting in front of the PC........

Historical generals and political leaders. Thousands of real persons researched for individual detailed uniqueness.

Strategic level military system – over 100 different ground, air and naval forces fighting the total war on divisional level.


This could be very nice indeed- a changing of the guard even?

Hurrah!:cool:

Re: New WW2-Game

Posted: Fri Apr 12, 2002 1:58 pm
by Lokioftheaesir
Originally posted by Frank
On the EU2-German Forum I found a link to a Paradox-page, where they introduce a new WW2-game, covering the whole world, etc.
It seems to be quite ready because they start searching beta-testers.
Maybe our dreams come true?
http://www.paradoxplaza.com/hearts.asp
All

I've been to this page and read what they propose.
Yes it sounds good,, but..

Ends in 1946.
This is the biggest let down for me. There is no way in global terms that this time frame can cover a victory for both sides. It can cover allied victory but not axis. The axis can only win in stages. First it must dominate east and west Europe and cripple the Commonwealth. This total process would take up most of the '39 to '46 period. How can the axis defeat the US in this time frame? (it cannot) Thus the end victory conditions must postulate that if the axis get to 'this specific point' it can in future ('46 onwards) defeat the US. PAH!!
The most interesting phase of such a war (axis intervention in the americas and east asia and global sea domination) is beyond the scope of the game. And thus the game is just a rehash of all the other WW2 strategic games. (but far more detailed)
Serious design of what could have developed from initial moves in 1939 would have a game that is open ended with no limmits in time. Look at the domination of europe by the axis as stage one. This is what the game 'Hearts of Iron' covers.
But what of the rest? There can be no german Nuc subs patrolling the atlantic. No massive CAP forces protecting the eastcoast of the US (or germany) from fission bomb assault. In my opinion if the axis had of dominated europe they would have ended up with pretty much equall industrial and millitary forces as the US. Thus victory for one side or the other would depend on player skills.
What 'Hearts of Iron' does is assume the axis will be defeated. This is nothing but an assumption. With the right commanders (you or I) the axis could win. Thus at the end of such a game (in '46) we would get the message. "axis victory" but no axis units would be threatening the US in a serious way.
Oh well....

Loki

PS. This is what we are doing with 'Global war' on the 'SourceForge' site. Players have 'absolute control' with no time limmit. Starting sept 1 1939.

Posted: Fri Apr 12, 2002 2:16 pm
by Muzrub
Good points Loki!

Most games have add-ons these days so maybe thats the plan with this game?

I hope so because your point is valid.
But just by looking at the bones of it it seems to be an interesting game, a keeper.

Posted: Fri Apr 12, 2002 4:55 pm
by screamer
muz i assume you can set the speed time goes by, like in europa universalis.

and when the **** will you play my turn.


Jan

A wargame?

Posted: Fri Apr 12, 2002 8:01 pm
by davewolf
To avoid misunderstandings: I enjoyed playing Europa Universalis very much and I do believe it's a great strategy game. Nevertheless I think the battle system was crap - I didn't yet play EUII but from what I read, it's not that much better - and if they use the EU(II) game engine for Hearts of Iron without huge improvements to the battle system, Hearts won't be worth being called a wargame IMO.

Dave

Posted: Fri Apr 12, 2002 9:53 pm
by screamer
i was just making a point about game speed, they probably builded another engine as a divisional-level wargame with the same kinda map [provinces] wouldnt work out.

and about haveing to short time to win as axis, you guys forget diplomacy maybe keep good relations with the uk as germany so they dont go at war. and you dont HAVE to invade the soviet union.

Posted: Fri Apr 12, 2002 11:42 pm
by davewolf
Screamer
My post wasn't a reply to yours. Anyway...
Originally posted by screamer
i was just making a point about game speed, they probably builded another engine as a divisional-level wargame with the same kinda map [provinces] wouldnt work out.
Interesting point. Means that they had/have to do a almost complete new battle engine and more besides having done EUII in very short time (6-9 months, if I'm right, not quite sure). Do they have the manpower to do it all at the same time AND at a high quality level?
Still hypothetic, I know...

Dave

Posted: Sat Apr 13, 2002 2:16 am
by screamer
cant tell anything yet..................and paradox is only the publisher i suddenly realize...........

Posted: Sat Apr 13, 2002 2:44 am
by davewolf
Originally posted by screamer
and paradox is only the publisher i suddenly realize...........
Hmmm, yes, I've forgotten.
I'm just a bit suspicious. There were too many promises, too many of them broken in the past.

Posted: Sat Apr 13, 2002 3:54 am
by screamer
ah well cant judge the game now........................

Posted: Sun Apr 14, 2002 2:36 pm
by mweisner
Originally posted by screamer
cant tell anything yet..................and paradox is only the publisher i suddenly realize...........
Paradox is the developer not one of the publishers.


Here's the link to the forum for the game.

http://www.europa-universalis.com/forum ... forumid=79