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Why buy it if you have the others?

Posted: Sun Jun 21, 2009 2:09 pm
by vaalen
I have every previous game in this series, published by Boku and then Shrapnel.

This one covers the same Frederick the Great battles done in the earlier versions, but not all of them.

Why should I buy this one?

After searching the forums, the only enhancements I can see are:

1. A new all around formation for defending villages.

2. Better graphics.

3. Easier to use interface.

4, A larger range of morale values.

5. A better scenario editor.

Quite frankly, that's just not enough.

Please let me know if I missed something.

If noticeably better AI is on the list, I'll buy it


RE: Why buy it if you have the others?

Posted: Sun Jun 21, 2009 3:20 pm
by Tim Coakley
Vaalen,
the most significant addition I can add to your list is that this is the start of a new future for the games...the previous versions are no longer supported, and we will be building on this new game version with more features, graphics, scenarios, and customer support.

Regards,
Tim

RE: Why buy it if you have the others?

Posted: Mon Jun 22, 2009 2:14 pm
by MacDuff
Not to mention the fact that this new version is a lot more fun to play; it's faster moving, units still incur disruption but the game doesn't grind to a halt while you're trying to reorganize units under fire. You can actually play the Austrian and have fun doing it.

RE: Why buy it if you have the others?

Posted: Mon Jun 22, 2009 4:06 pm
by Hexagon
Exactly in comparation with dragoon what is the differences in the mechanic? i test the demo and find it [>:] because i want activate leaders in the order that i want.

RE: Why buy it if you have the others?

Posted: Mon Jun 22, 2009 4:27 pm
by Tim Coakley
The mechanics are essentially the same. The leaders are selected in the initiative order...you then decide if you want to try activate the leader. The other option is to defer that leader until later...but you do not know if the leader will activate until you select them.

After you do decide if you want to try activating the leader, there is the chance it will fail and move on to the next leader in initiative order.

RE: Why buy it if you have the others?

Posted: Mon Jun 22, 2009 4:31 pm
by Tim Coakley
Hexagon,
the aspect of the game you find boring is the unique game engine mechanic of activation by leader. Some would find the game boring if you could always activate your leaders and move their units every turn with no chance of failure or adjustment in move order.

It is a design feature that is key to the game. There are methods to mod the scenarios to have 100% activation for all leaders, but that is not a stock offering.

Tim

RE: Why buy it if you have the others?

Posted: Wed Jul 08, 2009 8:53 am
by jackx
Maybe I'm being too optimistic here, but when I just went to order FTG, this caught my eye on the matrix front page:
Matrix Games and Wastelands Interactive are thrilled to announce WW2: Time of Wrath, a beautifully crafted World War II grand strategy game and sequel to the 2008 release WW2: Road to Victory!Customers who already purchased WW2: Road to Victory will be able download WW2: Time of Wrath from our Members Club free of charge when the new game is available for purchase.

Ok, maybe we won't get the next installment entirely free of charge, but a policy like this from matrix does show the "consider it an investment in/downpayment on future development" argument in a new light...

RE: Why buy it if you have the others?

Posted: Wed Jul 08, 2009 10:52 am
by Tim Coakley
I can say that the next game would not be free, but Matrix has been great about doing bundle deals or discounts for owners of the previous games.

Additionally, any features added to the new game will be automatically updated in the original. The Panzer Command series does this very nicely.

Tim

RE: Why buy it if you have the others?

Posted: Wed Jul 08, 2009 12:40 pm
by jackx
Good to hear. :)

As for reasons why one should buy this, even if one has the other games, from what I've seen so far in a few short scenarios, it's much more subtle and differentiated with the new 100-based system compared to the old 10-based system. There are a lot less instances of totally ineffective attacks, threshhold values seem less important and disruption is a lot less crippling while it is at the same time much harder to maintain units in top condition (m100 d0). Results in a more realistic representation of linear warfare IMHO, as engagements are always on the brink of turning into a (costly) stalemate, and preventing that in order to achieve meaningful success is a satisfying challenge.

RE: Why buy it if you have the others?

Posted: Sat Jul 11, 2009 7:50 am
by PrinzHenrich
Return to first question.
 
I have never saw such good editor which able to creator made any kind of formation of units by the graph. options. F.e. I can made straight line of cavalry or made them in chaos without changing it's "game status formation".  Moreover the number of scenarios will multiply [:D].