Russian Steel 1.1 Release imminent!
Posted: Fri Apr 12, 2002 4:07 pm
Russian Steel 1.1 is headed towards Fabio Prado for upload to his great site. I hit the send button moments ago so it's up to the Gods of the Internet...
First of all, thanks for all of your interest and support.
Please keep the feedback coming and if anyone has finished several battles, please post your results (win-loss-final points) if you don't mind.
Keep an eye on the forum for Fabio's announcement - for now, here's an idea of what will be in Russian Steel 1.1:
RS 1.1 Features:
- A new battle by a new (to the Collective) designer. William Rusco
(Bill?) has considerable design work in the Pacific theater (Watchtower)
and his initial effort here in central Russian is wonderful!! I think
you will really enjoy this one. It fits in between our original battles
4 and 5 and gives your troops "something to do" while they wait for
Guderian to come back North.
- 3 more battles from the Russian Steel storyline - the initial Moscow
counterstroke by Penetrator with one-of-a-kind units and massive
challenge. Two Kaluga battles - in the first you are attacking, and in
the second you are attacking....but so are the Germans!!
- 4 branching battles courtesy of Stuart (aka Major Destruction)
- Rebuilds of original battles 3 (Slonim), 5 (Orel Meeting), and 6 (Tula
Delay) to ensure that crews will pop out of damaged vehicles properly
(warning: a player with a core of over 55 units may not see crews
because of unit limit constraints)
- 3 other battles have had significant rework thanks to playtesters such
as Resisti who spotted mistakes and sent them in. Thanks!
- All battles are adjusted for 7.1 and build points are reduced. The
initial core is now 1700 points. One of SPWAW 7.1's features reduced
the cost of Soviet units considerably and led to balance and no-crew
issues. This version of RS 1.1 should be much more challenging in that
respect. If you started RS 1.0 under 7.1 you should consider restarting
in order to get better challenge.
- Reinforcement are set to zero after the first three battles. There
are AUX units in every battles, in some cases many and insome cases just
a few. Every mission can be carried out by a combined-arms core force
of 55 units or less.
- Trucks are always provided in some way for your guns. Support points
are set (for most battles) at 105 which is exactly enough to buy 3
medium truck platoons for your guns. Some battles with limited movement
provide 70 support points for trucks. Some battles have zero support
points because AUX trucks are provided. If you want more than 15 guns,
you'll need to buy trucks.
A now for a Sneak Peek at RS 1.2 - release in late May.
- Battle 13: Attack Partially completed German fortifications
- Battle 14: Assault German hedgehog position
- Battle 15: Rescue paratroopers behind enemy lines
- Battle 16: Breakthrough a line held by German minor allies
- Battle 17: Exploit a bridgehead and survive a violent Panzer
counterattack
- Battle 18: Fight your way back to friendly lines against Panzers in
the woods
- We have two Stalingrad battle settings for new designers with maps and
some units purchased but not deployed. If you can complete a design in
three-four weeks using these elements then please contact me at
brad.darroch@trw.com for an assignment.
Thanks!
First of all, thanks for all of your interest and support.
Please keep the feedback coming and if anyone has finished several battles, please post your results (win-loss-final points) if you don't mind.
Keep an eye on the forum for Fabio's announcement - for now, here's an idea of what will be in Russian Steel 1.1:
RS 1.1 Features:
- A new battle by a new (to the Collective) designer. William Rusco
(Bill?) has considerable design work in the Pacific theater (Watchtower)
and his initial effort here in central Russian is wonderful!! I think
you will really enjoy this one. It fits in between our original battles
4 and 5 and gives your troops "something to do" while they wait for
Guderian to come back North.
- 3 more battles from the Russian Steel storyline - the initial Moscow
counterstroke by Penetrator with one-of-a-kind units and massive
challenge. Two Kaluga battles - in the first you are attacking, and in
the second you are attacking....but so are the Germans!!
- 4 branching battles courtesy of Stuart (aka Major Destruction)
- Rebuilds of original battles 3 (Slonim), 5 (Orel Meeting), and 6 (Tula
Delay) to ensure that crews will pop out of damaged vehicles properly
(warning: a player with a core of over 55 units may not see crews
because of unit limit constraints)
- 3 other battles have had significant rework thanks to playtesters such
as Resisti who spotted mistakes and sent them in. Thanks!
- All battles are adjusted for 7.1 and build points are reduced. The
initial core is now 1700 points. One of SPWAW 7.1's features reduced
the cost of Soviet units considerably and led to balance and no-crew
issues. This version of RS 1.1 should be much more challenging in that
respect. If you started RS 1.0 under 7.1 you should consider restarting
in order to get better challenge.
- Reinforcement are set to zero after the first three battles. There
are AUX units in every battles, in some cases many and insome cases just
a few. Every mission can be carried out by a combined-arms core force
of 55 units or less.
- Trucks are always provided in some way for your guns. Support points
are set (for most battles) at 105 which is exactly enough to buy 3
medium truck platoons for your guns. Some battles with limited movement
provide 70 support points for trucks. Some battles have zero support
points because AUX trucks are provided. If you want more than 15 guns,
you'll need to buy trucks.
A now for a Sneak Peek at RS 1.2 - release in late May.
- Battle 13: Attack Partially completed German fortifications
- Battle 14: Assault German hedgehog position
- Battle 15: Rescue paratroopers behind enemy lines
- Battle 16: Breakthrough a line held by German minor allies
- Battle 17: Exploit a bridgehead and survive a violent Panzer
counterattack
- Battle 18: Fight your way back to friendly lines against Panzers in
the woods
- We have two Stalingrad battle settings for new designers with maps and
some units purchased but not deployed. If you can complete a design in
three-four weeks using these elements then please contact me at
brad.darroch@trw.com for an assignment.
Thanks!