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OT: Japanese Politics
Posted: Thu Jun 25, 2009 11:30 am
by herwin
In Totaler Krieg, the center of the game system is the card play, which is supposed to simulate the horse-trading between Nazi and other German factions. The card play also prevents the game from going off the rails when a player tries to optimise his production--putting all his resources into a new orc design. He runs into diminishing returns when he hits the production possibility frontier. WitP stock is vulnerable to those strategies--how might one do that in the WitP follow-on (i.e., the one after AE)?
RE: OT: Japanese Politics
Posted: Thu Jun 25, 2009 11:40 am
by castor troy
ORIGINAL: herwin
In Totaler Krieg, the center of the game system is the card play, which is supposed to simulate the horse-trading between Nazi and other German factions. The card play also prevents the game from going off the rails when a player tries to optimise his production--putting all his resources into a new orc design. He runs into diminishing returns when he hits the production possibility frontier. WitP stock is vulnerable to those strategies--how might one do that in the WitP follow-on (i.e., the one after AE)?
that´s easy. Sink two dozen of the fat Japanese TKs and nothing goes off the rails anymore. Or a bad die roll when taking Palembang and instead of 5400 oil points per day you only get 540...
it´s not that hard to prevent the Japanese from going off the rails at all and 8 out of 10 PBEMs show that. 1 out of 10 PBEMs see a Japanese Empire going off the rail and 1 goes the historic way (when it comes down to the timescale). 8 of 10 see the Allied side going off the rail.
But this doesn´t really answer your question. I guess the only thing is doing a mod with a greatly reduced starting capacity of Japanese production. Supply will then limit the expansion.
RE: OT: Japanese Politics
Posted: Thu Jun 25, 2009 1:37 pm
by stuman
" Or a bad die roll when taking Palembang and instead of 5400 oil points per day you only get 540... " <------- I have just had that more or less happen to me. It well and truly sucks because Brunei was also very heavily damaged.
Sounds like in AE with the changes in Japanese supply needs ( and I have only read some of the discussions on this subjest in the AE thread so I might be mistaken ) that it will be perhaps even more difficult for the Japanese to " go off the rails " . But I am a micromanager so I am looking forward to it.
RE: OT: Japanese Politics
Posted: Thu Jun 25, 2009 1:42 pm
by Shark7
ORIGINAL: castor troy
ORIGINAL: herwin
In Totaler Krieg, the center of the game system is the card play, which is supposed to simulate the horse-trading between Nazi and other German factions. The card play also prevents the game from going off the rails when a player tries to optimise his production--putting all his resources into a new orc design. He runs into diminishing returns when he hits the production possibility frontier. WitP stock is vulnerable to those strategies--how might one do that in the WitP follow-on (i.e., the one after AE)?
that´s easy. Sink two dozen of the fat Japanese TKs and nothing goes off the rails anymore. Or a bad die roll when taking Palembang and instead of 5400 oil points per day you only get 540...
it´s not that hard to prevent the Japanese from going off the rails at all and 8 out of 10 PBEMs show that. 1 out of 10 PBEMs see a Japanese Empire going off the rail and 1 goes the historic way (when it comes down to the timescale). 8 of 10 see the Allied side going off the rail.
But this doesn´t really answer your question. I guess the only thing is doing a mod with a greatly reduced starting capacity of Japanese production. Supply will then limit the expansion.
Yep, 1 bad roll can kill the Japanese ability to do much of anything. I've actually limited myself to a historical campaign of sorts, not venturing into India or Australia at times. Just because I know I can't keep everything supplied.