xml oddities
Posted: Fri Jun 26, 2009 1:34 pm
Shaun, I tried to PM these to you, but your inbox is full...
First, under INFLUENCE_AGINGMODEL_PITCHER, you have age range 0-20,22-23, and so on. Age 21 is missing.
Second, the names for the fatigue settings in the xml don't match those in the game.
In the xml, they go like this:
FeelingGreat, Good, OK, Tired, WornOut, VeryWornOut, CompletelyExhausted, Injured.
In the game, they go like this:
FeelingGreat, Good, Fair, A Little Tired, WornOut, VeryWornOut, Exhausted, Injured.
The differences are OK versus Fair, Tired versus A Little Tired, and CompletelyExhausted versus Exhausted. This is really just cosmetic, but it was confusing when I was initially editing fatigue coloring in the xml.
First, under INFLUENCE_AGINGMODEL_PITCHER, you have age range 0-20,22-23, and so on. Age 21 is missing.
Second, the names for the fatigue settings in the xml don't match those in the game.
In the xml, they go like this:
FeelingGreat, Good, OK, Tired, WornOut, VeryWornOut, CompletelyExhausted, Injured.
In the game, they go like this:
FeelingGreat, Good, Fair, A Little Tired, WornOut, VeryWornOut, Exhausted, Injured.
The differences are OK versus Fair, Tired versus A Little Tired, and CompletelyExhausted versus Exhausted. This is really just cosmetic, but it was confusing when I was initially editing fatigue coloring in the xml.