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xml oddities

Posted: Fri Jun 26, 2009 1:34 pm
by HotCornerDave
Shaun, I tried to PM these to you, but your inbox is full...

First, under INFLUENCE_AGINGMODEL_PITCHER, you have age range 0-20,22-23, and so on. Age 21 is missing.

Second, the names for the fatigue settings in the xml don't match those in the game.

In the xml, they go like this:

FeelingGreat, Good, OK, Tired, WornOut, VeryWornOut, CompletelyExhausted, Injured.

In the game, they go like this:

FeelingGreat, Good, Fair, A Little Tired, WornOut, VeryWornOut, Exhausted, Injured.

The differences are OK versus Fair, Tired versus A Little Tired, and CompletelyExhausted versus Exhausted. This is really just cosmetic, but it was confusing when I was initially editing fatigue coloring in the xml.

RE: xml oddities

Posted: Sat Jun 27, 2009 11:57 am
by puresimmer
ORIGINAL: HotCornerDave

Shaun, I tried to PM these to you, but your inbox is full...

First, under INFLUENCE_AGINGMODEL_PITCHER, you have age range 0-20,22-23, and so on. Age 21 is missing.

Second, the names for the fatigue settings in the xml don't match those in the game.

In the xml, they go like this:

FeelingGreat, Good, OK, Tired, WornOut, VeryWornOut, CompletelyExhausted, Injured.

In the game, they go like this:

FeelingGreat, Good, Fair, A Little Tired, WornOut, VeryWornOut, Exhausted, Injured.

The differences are OK versus Fair, Tired versus A Little Tired, and CompletelyExhausted versus Exhausted. This is really just cosmetic, but it was confusing when I was initially editing fatigue coloring in the xml.

Thanks, I fixed the INFLUENCE_AGINGMODEL_PITCHER one. For the sake of not churning too much code, I am not going to make the fatigue settings change, since it is a cosmetic.

RE: xml oddities

Posted: Mon Jun 29, 2009 2:28 pm
by 33sherman
Not sure if this is the right place to put this, but i'm currently playing a fictional association in the deadball era and pitcher injuries are through the roof (almost always have 2 pitchers on the DL at any given time).