Rookie questions
Posted: Fri Jun 26, 2009 9:32 pm
Dear all,
I am a new COG player and I want first to say that this game looks really nice, there are few game with both strategic and tactic parts, this one has a lot of depth in term of concept and a lot of attention to many details. SO a big thanks to all developers to what looks like a major achievements.
However the start is a bit difficult for a newcomer. I have just the game from a couple of hours and I already had two very short nights… So sorry if some questions are stupid.. So I have some question and I would be happy to have some feedback from veteran guys here would be very helpful.
I started with France in 1792 campaign, it is a real challenge… I have war with many people and I try survive…
1) Generals
Has the number of stars of a leader any impact on the game ? My assumption so far would be no…
2) Cavalry reserve?
One of Napoleon best innovation was to create a cavalry reserve (under Murat for glory days) which was a group of line and heavy cavalry corps (dragoons, cuirassiers, carabiniers). That mass of cavalry was used as a choc arm and not for reconnaissance, flank/back guard or screen (which were more under the responsibility of each corps light cavalry division (each corps had at least one light cavalry division attached). The most famous was Eylau but also Borodino.
It seems that the size of cavalry units in COG is oversized for cavalry because a cavalry corps was between 3000 and 4000 and in COG it is the size of a division. So I have temptation to split cavalry division but I have seen that infantery units with less than 4k are penalised (they have to succeed a test), so what about cavalry?
Furthermore cavalry units IMO take too much time to re-organise after a charge, what are factor that could help me to reorganise cavalry after charge faster?
In the end do you think (considering resource expense) that creating a cavalry reserve is a good strategy?
3) Supply
How can I be sure to get supply in each battles ?
4) Army organisation
I have the draft pool well, but how are my regiments casualties replaced ? I mean is automatically draft pool attached to the armies with the province development screen parameter.
I mean how are my regiment fed by new troops ? I guess it is automatic however…
5) Depot
If I am correct game manual says that depot have some expenses relative to its production and then maintenance. Well so what is the added value of a depot ? because when troops fourgae you don’t need depot and you don’t have to pay for it.
6) Economy:
How can I improve the upgrade total for my nation ?
There is something strange with labor. I have more or less retired all labor in each provinces, but I still have the same fix labor improvement each round… Whats wrong , How can I improve labor production ?
I am a new COG player and I want first to say that this game looks really nice, there are few game with both strategic and tactic parts, this one has a lot of depth in term of concept and a lot of attention to many details. SO a big thanks to all developers to what looks like a major achievements.
However the start is a bit difficult for a newcomer. I have just the game from a couple of hours and I already had two very short nights… So sorry if some questions are stupid.. So I have some question and I would be happy to have some feedback from veteran guys here would be very helpful.
I started with France in 1792 campaign, it is a real challenge… I have war with many people and I try survive…
1) Generals
Has the number of stars of a leader any impact on the game ? My assumption so far would be no…
2) Cavalry reserve?
One of Napoleon best innovation was to create a cavalry reserve (under Murat for glory days) which was a group of line and heavy cavalry corps (dragoons, cuirassiers, carabiniers). That mass of cavalry was used as a choc arm and not for reconnaissance, flank/back guard or screen (which were more under the responsibility of each corps light cavalry division (each corps had at least one light cavalry division attached). The most famous was Eylau but also Borodino.
It seems that the size of cavalry units in COG is oversized for cavalry because a cavalry corps was between 3000 and 4000 and in COG it is the size of a division. So I have temptation to split cavalry division but I have seen that infantery units with less than 4k are penalised (they have to succeed a test), so what about cavalry?
Furthermore cavalry units IMO take too much time to re-organise after a charge, what are factor that could help me to reorganise cavalry after charge faster?
In the end do you think (considering resource expense) that creating a cavalry reserve is a good strategy?
3) Supply
How can I be sure to get supply in each battles ?
4) Army organisation
I have the draft pool well, but how are my regiments casualties replaced ? I mean is automatically draft pool attached to the armies with the province development screen parameter.
I mean how are my regiment fed by new troops ? I guess it is automatic however…
5) Depot
If I am correct game manual says that depot have some expenses relative to its production and then maintenance. Well so what is the added value of a depot ? because when troops fourgae you don’t need depot and you don’t have to pay for it.
6) Economy:
How can I improve the upgrade total for my nation ?
There is something strange with labor. I have more or less retired all labor in each provinces, but I still have the same fix labor improvement each round… Whats wrong , How can I improve labor production ?