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VR squadrons (again)

Posted: Sat Jun 27, 2009 2:52 am
by RUPD3658
I know that they will fly if their CV is not overloaded but will they still resupply weakened groups on other CVs?

I have serveal respawning CVs and I am looking for CV trained groups to put on them. I am worried that they will revert to their original role rather than their new one.

RE: VR squadrons (again)

Posted: Sat Jun 27, 2009 9:55 am
by Misconduct
Honestly I tried to lower their numbers so they fly off the deck, however in doing so you pretty much kill the fact they resupply other CV's. The best I can say is leave them on the escort carriers, as part of a separate replenishment taskforce with your AO's. I usually keep the escort carriers that can launch aircraft to escort the replenishment ships. It really depends how you use your carriers, I had a few times when if I didn't have these VR squadrons around I would of honestly lost a few carriers due to lack of fighters. However if you must use them for flightdeck operations, I would say to dock the boat somewhere, offload the squadrons then move other squadrons back in. Just make sure you do not repair the ship via a repairyard because if it upgrades, it will cause problems - however easy fix for this before you go in for repairs, swich the squadrons back to original and everything will be fine.



RE: VR squadrons (again)

Posted: Sat Jun 27, 2009 10:41 am
by eloso
ORIGINAL: RUPD3658

I know that they will fly if their CV is not overloaded but will they still resupply weakened groups on other CVs?

I just used them in my last operation with the decks overloaded in a replenishment TF. They did re-supply the fleet carriers.

ORIGINAL: RUPD3658

I have serveal respawning CVs and I am looking for CV trained groups to put on them. I am worried that they will revert to their original role rather than their new one.

I don't think I would do this myself. I've been using carrier-capable squadrons on my flight decks for the whole game up until this point without major problems or excessive operation losses. It is now 8/43, up until this point I've been using an extra USMC fighter squadron aboard each CV (replacing the torpedo bomber squadron). A typical operation lasts 8-12 weeks time in which I'll lose a couple due to operation losses.

What happened to the original squadrons that were assigned to the re-spawning carriers? Why can't you put them back on?

RE: VR squadrons (again)

Posted: Sat Jun 27, 2009 11:29 am
by spence
What happened to the original squadrons that were assigned to the re-spawning carriers?

I've never gotten far enough into a game to actually get a renamed Essex Class carrier and have also never gotten involved in one of those never-ending "respawn threads". Am I to understand from this quote that the renamed carriers come without airgroups of their own?

RE: VR squadrons (again)

Posted: Sat Jun 27, 2009 6:33 pm
by Chris21wen
ORIGINAL: spence
What happened to the original squadrons that were assigned to the re-spawning carriers?

I've never gotten far enough into a game to actually get a renamed Essex Class carrier and have also never gotten involved in one of those never-ending "respawn threads". Am I to understand from this quote that the renamed carriers come without airgroups of their own?

I'm sure they come back witth the CV. Logically they must as the game has no idea which CVs will be sunk and hence cannot assign air units to them.

The only way this could work is if the game has some arbitory CVs with air units assigned and when on is sunk its renamed and built but I doubt this is how it works.

RE: VR squadrons (again)

Posted: Sat Jun 27, 2009 6:38 pm
by Chris21wen
Leave them on the CVEs set to training, they will train. Put them in replenishment TF and they will resupply your big CV and CVL or even other CVE given the same a/c type. I think! they will fly if given combat mission but I have no proof.

RE: VR squadrons (again)

Posted: Sat Jun 27, 2009 9:23 pm
by AirGriff
I've had mixed results when toying with the replenishment groups. Really weird things happen, like them not wanting to go back aboard properly after I take them off. I've decided to take some of the replenishment sqdns offship and then use the flight deck as a proper carrier with Marine units, but most of the others I have tried to revert back to the replenishment role and intend to leave them that way. By 1944 you have so many assets it's mind numbing anyway. The only downside is I really wanted the replenishment sqdn pilots to pick up some experience as LBA before feeding them to the fleet carriers. Didn't really work that well, and by the time I started to figure it out I had a wave of reinforcements coming in that were better served manning the forward bases (we have limits on how many aircraft you can stack a base with, so you can't just jam a field with everything and the kitchen sink).

RE: VR squadrons (again)

Posted: Sun Jun 28, 2009 3:04 pm
by eloso
ORIGINAL: spence
What happened to the original squadrons that were assigned to the re-spawning carriers?

I've never gotten far enough into a game to actually get a renamed Essex Class carrier and have also never gotten involved in one of those never-ending "respawn threads". Am I to understand from this quote that the renamed carriers come without airgroups of their own?

I have one respawn CV in the queue. One of the squadrons assigned to it wasn't onboard when it was sunk. I looked at the ship in the reinforcement queue and all the original squadrons minus the one that is on map are listed on the ship screen. When you remove a group from the CV if you look at the aircraft screen on the base you will see the name of the ship that the squadron belongs to instead of seeing Central Pacific for example.

RE: VR squadrons (again)

Posted: Mon Jun 29, 2009 1:14 pm
by crsutton
ORIGINAL: OSO

ORIGINAL: spence
What happened to the original squadrons that were assigned to the re-spawning carriers?

I've never gotten far enough into a game to actually get a renamed Essex Class carrier and have also never gotten involved in one of those never-ending "respawn threads". Am I to understand from this quote that the renamed carriers come without airgroups of their own?

I have one respawn CV in the queue. One of the squadrons assigned to it wasn't onboard when it was sunk. I looked at the ship in the reinforcement queue and all the original squadrons minus the one that is on map are listed on the ship screen. When you remove a group from the CV if you look at the aircraft screen on the base you will see the name of the ship that the squadron belongs to instead of seeing Central Pacific for example.


I lost five of my original six carriers in mid 1942. So I got five respawn carriers with "full airgroups" about a year and a half later. Pilot quality ranged from good to fair. Should be no problem there.

Use carriers with replacement groups as designed. Except for perhaps early 1944, the Allied player should be swamped with CVEs, and really will have more carrier type fighter and bomber squadrons than can be used. You really do not need to use the replishment carriers for anything else. Leave them alone. Let the airgroups fill out to full capacity and put them in replishment groups that stay near your carriers and they will work just like they should. It really does give much more striking power and endurance to you carrier strike groups. Some have said different, but I have not seen any of the crappy pilots transfer with the aircraft. But it might depend on you pilot losses.

RE: VR squadrons (again)

Posted: Tue Jun 30, 2009 9:55 am
by m10bob
While working on mods, we found it best to leave the VR units on the baby carriers they came on, and not transfer them to land, because some things happen you don't want to happen..Example: A 12 plane unit will become upgraded to a 36 plane unit, and that will not fit on a CVL, nor a CVE..This will happen even if you hit the "do not upgrade" button on the squadron..

RE: VR squadrons (again)

Posted: Tue Jun 30, 2009 7:30 pm
by crsutton
ORIGINAL: m10bob

While working on mods, we found it best to leave the VR units on the baby carriers they came on, and not transfer them to land, because some things happen you don't want to happen..Example: A 12 plane unit will become upgraded to a 36 plane unit, and that will not fit on a CVL, nor a CVE..This will happen even if you hit the "do not upgrade" button on the squadron..

Are you talking about VR squadrons or regular squadrons off of Jeep carriers? As I understand it, all VR squadrons will expand to about 50 planes if left alone.

RE: VR squadrons (again)

Posted: Wed Jul 01, 2009 6:28 am
by m10bob
ORIGINAL: crsutton

ORIGINAL: m10bob

While working on mods, we found it best to leave the VR units on the baby carriers they came on, and not transfer them to land, because some things happen you don't want to happen..Example: A 12 plane unit will become upgraded to a 36 plane unit, and that will not fit on a CVL, nor a CVE..This will happen even if you hit the "do not upgrade" button on the squadron..

Are you talking about VR squadrons or regular squadrons off of Jeep carriers? As I understand it, all VR squadrons will expand to about 50 planes if left alone.


"While working on mods, we found it best to leave the VR units on the baby carriers they came on,".

These particular carriers (and those planes) are meant to be used in replenishment fleets, and work fine as such.Leave the planes on the parent ship and they will automatically send planes to nearby CV's needing planes of that type/model, if in range.
I clarify for the sake of the newer folks who might not know this.

RE: VR squadrons (again)

Posted: Wed Jul 01, 2009 9:36 am
by Chris21wen
ORIGINAL: m10bob

These particular carriers (and those planes) are meant to be used in replenishment fleets, and work fine as such.Leave the planes on the parent ship and they will automatically send planes to nearby CV's needing planes of that type/model, if in range.

Doh!

You learn something ever day. For some reason I never thought that they would fly in to replace planes. I've been using them as you would a replenishment TF and meeting up. But now you said it, that's how it should be.

RE: VR squadrons (again)

Posted: Fri Jul 03, 2009 10:25 pm
by bigjoe96912
I haven't had any problems with the VR's working like they should. I leave them in the replenishing group and set them to no replacements and manually fill out the planes to max. The reason is if you leave it to no replacements is that you can add planes but it will not add pilots, thus avoiding the raw pilot drama during replenishment.

I have though sent VR's ashore as guard squadrons in the backwater so I can use the flight decks for regular ops or even aircraft transports. Nothing better than taking Guam and being able to fly off 2 or 3 Corsair squadrons to relieve the carriers. That is something that is lacking in stock is the lack of CVE's to use as aircraft transports. The only one is the Long Island.

RE: VR squadrons (again)

Posted: Sat Jul 04, 2009 12:01 am
by bradfordkay
In my one case of a respawning carrier, some of the Hornet's a/c landed on other carriers when her deck was closed. When she respawned, the squadrons coming with her were seriously depleted, so I transferred the original fragments onto her (and then disbanded some fragments of squadrons from a couple of CVLs that I had lost).

I do not recommend trying to use VR squadrons as combat squadrons, even if you have carefully trained them up. When they need replacement pilots, the new pilots will be the least trained you have ever received as replacements. Thus, VR squadrons are pretty much "one shot" affairs when it comes to combat...

RE: VR squadrons (again)

Posted: Sat Jul 04, 2009 12:33 am
by cyberwop36
That's the fun part Brad. Herding all the old fragments back to the respawned CV, down grading the new squad to combine with the old plane fragments because the frags won't upgrade or die.

I have 3 torpedo bombers from a sunk carrier I've sent on several suicide missions and they never attrite or die. I think it would have made a great Baa-Baa Black Sheep type 70's tv show, lol.