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Combat & units
Posted: Tue Jun 30, 2009 12:44 pm
by IronDuke_slith
The units look very detailed, right down to numbers of vehicles and types.
In TOAW III, this level of detail serves to drive combat in that different weapon types (as I understand it) engage what they are primed for and some unit types can be relatively impervious in the right conditions (Tiger company versus Jeep Army etc).
Does this level of detail do anything in combat, or are values added and compared on a CRT etc, and then losses proportioned?
Secondly, can Divisional sized units be broke down into regimental groupings on occasion?
Finally, What differentiates the two sides other than equipment and colours etc. Are there any doctrinal or operational constraints for the two sides, or do things like quality or some form of command pont or movement point separate them?
Great to see this put on a formal footing, and even better to see it may be with us several months earlier that I thought was going to be the case. Best of luck.
Regards,
IronDuke
RE: Combat & units
Posted: Tue Jun 30, 2009 12:51 pm
by Helpless
ORIGINAL: IronDuke
Does this level of detail do anything in combat, or are values added and compared on a CRT etc, and then losses proportioned?
It does, every element of unit is taking part in combat. That is shown by setting high message details during the combat.
Secondly, can Divisional sized units be broke down into regimental groupings on occasion?
Yes, Germans can divide their units into Regiments. Soviet can combine into Corps.
Finally, What differentiates the two sides other than equipment and colours etc. Are there any doctrinal or operational constraints for the two sides, or do things like quality or some form of command pont or movement point separate them?
Yes, there are many operational differences, like different HQ administration limits, Guards, Elite, SS bonuses, etc.
RE: Combat & units
Posted: Tue Jun 30, 2009 1:05 pm
by sol_invictus
Damn this game is sounding absolutely fabulous. I really don't enjoy gaming WWII anymore and prefer 1740-1870 and Ancients much more but this one just demands to get some attention.
RE: Combat & units
Posted: Tue Jun 30, 2009 1:26 pm
by PyleDriver
Yes it is fabulous, and were not close to finishing. I play 3 to 4 hours a day, sometimes more, and I have dreams of the game, and can't wait for the wife to leave so I can play those visions...Lol...
RE: Combat & units
Posted: Tue Jun 30, 2009 3:33 pm
by sol_invictus
ORIGINAL: PyleDriver
Yes it is fabulous, and were not close to finishing. I play 3 to 4 hours a day, sometimes more, and I have dreams of the game, and can't wait for the wife to leave so I can play those visions...Lol...
Yeah, wives, girlfriends, and life-partners can be such a drag on our beloved hobby.[;)]