ORIGINAL: jeffreys
[font="Times New Roman"]This game seems to be based on World War 2, Road to victory, a game that I enjoyed playing for a while and liked pretty well. I'm quite interested in Time of Wrath (especially since it seems I will be able to get it for free), but was wondering what the main improvements are compared to Road to Victory. Perhaps this information has been posted elsewhere, in which case I would be grateful if someone can tell me where. Thank you for any assistance you can give me.[/font]
New and redone things (in a bit chaotic order written almost for the top of my head):
a) features/rules
introduced air-naval interaction
introduced air recon mission
introduced weather
introduced rough terrain type
reduced cost of purchasing and repairing land units
rebalanced naval combat
rebalanced units speed
rebalanced losses in air combat
rebalanced losses in land combat
rebalanced units withdraw after combat
rebalanced cost of units
changed ZOC entry cost for land units
new relation matrix
corrected cost of units supply
induced units upkeep cost
cost of air units cut by half
strategic bombers AP changed to 1
air division AP changed to 3
changed AP of all units
rebalanced strength of units
air units will hunt no more than one unit if attacking raider fleet
rebalanced chance of withdraw after battle
strategic bombers damage halved
changed base chance for retreat of land units
changed terrain type modifiers for unit retreat chance
changed unit's strength for retreat chance
losses dealt by air units corrected
b) AI
improved front lines for AI
AI uses planes more aggressively
AI performs independent tactical airstrikes
new AI switches
AI try to hold given cities
AI try to hold forts of given level
AI try to shield given borders
corrected AI aggressiveness (land units)
reset AI priorities
other minor improvements
c) GUI/graphics
scalable screens resolutions (including HD)
classical windowed mode
changed map appearance
weather related appearance of map
changed units appearance
map`s modes
minimap`s modes
zoom level related appearance of units
other minor GUI tweaks
new minimap image
health bar add for naval units
changed naval screen gfx
changed diplomacy screen gfx
new counters
each fort level has its own representation
added various eyecandies
added ownership view in minimap
added unit name under counter/sprite when zoomed in
adjusted zoom levels
corrected all scenario descriptions
changed display of units images
new “start scenario” screen
new set of flags
“next unit” function
d) content
new land OoB
new naval OoB
new air OoB
over 1000 new events (commissioned ships, elite, volunteer and auxiliary units, flavor, fortifications, partisans, urgent situations, classic historical, mobilization, garrisoning and other)
redone map (changed terrain , dozens of a “new” cities and rivers, rebalanced PP and so)
corrected length of scenarios
various garrisons
new sea zones
“new” various lines of fortifications (e.g. Frontier Wire, Toblerone Line, Mareth Line, Gustav Line, Zigfried Line, Mannerheim Line, Metaxas and Aliakmon Lines, Maginot Line, Daladier`s Line, Arpad Line, Stalin Line, Molotov Line, VKT and VT Lines, Salpa Line, Pomeranian Wall, Atlantic Wall, Siegfried Line, Skane Line, Concrete Border Line and other)
simple forts (Liege, Eben Emael , Tobruk, Modlin and other)
corrected commanders and their placement
new music themes
e) other
introduced simple editor
various new event methods
corrected PBEM
corrected memory use by GPU
added shortkeys (minimap ownership mode change, ownership mode change, border mode change, Action Points left, city names, weather icons, hex grid, next unit)
added many parameters for ease of modding (% of interceptor's (strength+level) when air strike considered effective, basic chance of land unit retreat, etc)
and for sure even more...