CAW II Suggestions.
Posted: Thu Jul 09, 2009 6:59 pm
So I'm sure that SSG is probably studying possibilities for a CAW 2.
Some suggestions.
1.) Move away from the current interface to something more streamlined and in keeping with modern UI conventions -- while CAW was a very graphically lush conversion of the original game; it still was a straight conversion in many ways.
2.) Work harder on making it easier to mod the game -- while it was a relatively simple matter to figure out how to create the graphics and implement them in for new ships and aircraft; creating new scenarios was a mess -- what with having to figure out the warcards et al.
Some suggestions.
1.) Move away from the current interface to something more streamlined and in keeping with modern UI conventions -- while CAW was a very graphically lush conversion of the original game; it still was a straight conversion in many ways.
2.) Work harder on making it easier to mod the game -- while it was a relatively simple matter to figure out how to create the graphics and implement them in for new ships and aircraft; creating new scenarios was a mess -- what with having to figure out the warcards et al.