coral sea scenario tips
Posted: Thu Jul 09, 2009 10:17 pm
hello
i just started playing this game, and after being overwhelmed by the full campaign, i decided to start a little smaller and go for the coral sea. past pacific theatre games are the likes of pto 1 and 2 so I'm really excited to get into this game
i've played the coral sea scenario twice as the japs. first time it was a draw (did not capture enough bases), second time it was a marginal victory (used a fast transport to hop and grab a bunch of islands).
in my games, i never have been able to take PM. first time I thought my LCUs could reach PM by the trail, but that didn't work, and on my second try I had 4 or 5 transport TFs drop off troops at PM.. the assaults always failed and my troops ended up retreating.
also, another thing limiting my points I believe, is that I can't find the allied air combat TF. it never shows up! I have all my patrol crafts (about 4 units) at the south base patrolling at a range of 8 to 10, while my other aircrafts at rabaul set to naval attack/airfield. since there's never any contacts they always go to PM..
what might i be doing wrong? how can i get the amphib landings at PM to work? why are my infantry so slow to move from Lae (or Buna or Gili gili!) to PM? should i pair them up with ENG and HQs? Load up a lot more supplies in my transports?
i figure a marginal victory is nice and all, but i'd really like to get a decisive victory. seeing how i'm really new at this I have a feeling i'm overlooking something but i just don't know what
thanks for any help
edit: oh and my CV fleet is moving around south of guadal/PM, with only the float planes set to 100 naval search with the carrier aircrafts set to escort (and 50 CAP)/naval attack (with 0 naval search)
i just started playing this game, and after being overwhelmed by the full campaign, i decided to start a little smaller and go for the coral sea. past pacific theatre games are the likes of pto 1 and 2 so I'm really excited to get into this game
i've played the coral sea scenario twice as the japs. first time it was a draw (did not capture enough bases), second time it was a marginal victory (used a fast transport to hop and grab a bunch of islands).
in my games, i never have been able to take PM. first time I thought my LCUs could reach PM by the trail, but that didn't work, and on my second try I had 4 or 5 transport TFs drop off troops at PM.. the assaults always failed and my troops ended up retreating.
also, another thing limiting my points I believe, is that I can't find the allied air combat TF. it never shows up! I have all my patrol crafts (about 4 units) at the south base patrolling at a range of 8 to 10, while my other aircrafts at rabaul set to naval attack/airfield. since there's never any contacts they always go to PM..
what might i be doing wrong? how can i get the amphib landings at PM to work? why are my infantry so slow to move from Lae (or Buna or Gili gili!) to PM? should i pair them up with ENG and HQs? Load up a lot more supplies in my transports?
i figure a marginal victory is nice and all, but i'd really like to get a decisive victory. seeing how i'm really new at this I have a feeling i'm overlooking something but i just don't know what
thanks for any help
edit: oh and my CV fleet is moving around south of guadal/PM, with only the float planes set to 100 naval search with the carrier aircrafts set to escort (and 50 CAP)/naval attack (with 0 naval search)