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MLEs
Posted: Mon Jul 13, 2009 1:44 am
by jeffk3510
I just started a new full war scenario as the US. I have never noticed before that there are not any MLEs on the map or scheduled as reinforcements. Am I missing something? I just now noticed this after numerous games!!! I noticed it as I was converting units at Frisco' 1st turn....
RE: MLEs
Posted: Mon Jul 13, 2009 2:08 am
by DuckofTindalos
You have to convert all of them yourself.
RE: MLEs
Posted: Mon Jul 13, 2009 2:26 am
by jeffk3510
Wow! I can't believe I have never noticed that. Never using them... I haven't experienced the benefit... but... Does anyone here usually convert a few first turn? Thought I would give it a try this go around....
RE: MLEs
Posted: Mon Jul 13, 2009 2:28 am
by DuckofTindalos
I usually don't bother, since there was no such thing as an MLE historically.
RE: MLEs
Posted: Mon Jul 13, 2009 2:29 am
by jeffk3510
Well, that would make sense why there aren't any in the game.
RE: MLEs
Posted: Mon Jul 13, 2009 7:44 am
by Yamato hugger
I make 3 or 4 (either side) on turn 1.
RE: MLEs
Posted: Mon Jul 13, 2009 8:17 am
by DuckofTindalos
Luckily, this particular exploit is C-losed in AE...
RE: MLEs
Posted: Mon Jul 13, 2009 10:04 am
by Yamato hugger
ORIGINAL: Terminus
Luckily, this particular exploit is C-losed in AE...
Interesting choice of words: exploit.
In stock you can ONLY reload at a level 9 or 10 port OR a port with an MLE. This is not true in AE. But then, in AE you dont exactly get enough mines to actually reload anything either. Im sure this "oversight" will be corrected in someones mod.
So exactly in what way is this an "exploit"? Sounds to me like it was a game design feature. Thats the way it is in the rules, and players have to convert them on their own, none are supplied, so that sounds to me like "design", doesnt it?
RE: MLEs
Posted: Mon Jul 13, 2009 11:29 am
by jeffk3510
I can only convert the 7k AKs at Frisco, correct?
RE: MLEs
Posted: Mon Jul 13, 2009 11:58 am
by rtrapasso
ORIGINAL: Yamato hugger
ORIGINAL: Terminus
Luckily, this particular exploit is C-losed in AE...
Interesting choice of words: exploit.
In stock you can ONLY reload at a level 9 or 10 port OR a port with an MLE. This is not true in AE. But then, in AE you dont exactly get enough mines to actually reload anything either. Im sure this "oversight" will be corrected in someones mod.
So exactly in what way is this an "exploit"? Sounds to me like it was a game design feature. Thats the way it is in the rules, and players have to convert them on their own, none are supplied, so that sounds to me like "design", doesnt it?
i think it comes from UV, aka "Mine Tychoon"... mines could easily dominate the game there... they twiddled around with rules and things and came up with MLEs... of course, IRL just about any ship could and did lay mines, just booting the suckers off the tail end of a "ship" (down to fishing boat size) ... of course, dedicated minelayers did it a lot more efficiently (and accurately, i suspect.)
In the actual war, it was number of mines manufactured that was the "bottleneck" (and reluctance to deploy them). From what i was told, that will also be the case in AE.
RE: MLEs
Posted: Mon Jul 13, 2009 9:03 pm
by Yamato hugger
I have several times posted a link to mine production figures in the "real war". Trust me, mine production should NOT be a bottle neck, nor should cost. Im not going to look it up again, but to the best of my memory, the US produced 1500 Mk 6's A DAY at a cost of $400 each during WW I so the potential output in WW II would have been staggering (12,000 airdropped mines in a 3 month period anyone?).
In AE players (or at least the ones I played against) use their mine sweepers for ASW boats, as frankly there are very few mines to actually clear. In my last AAR I had taken New Calidonia amd Fiji before mid-Jan. My pace of advance would have been slowed dramatically if I would have to have cleared a mine on my way. As I have often said, the purpose of mines isnt to cause casulties. Its to slow the advance to give the defender time to react.
RE: MLEs
Posted: Mon Jul 13, 2009 11:29 pm
by treespider
ORIGINAL: Yamato hugger
I have several times posted a link to mine production figures in the "real war". Trust me, mine production should NOT be a bottle neck, nor should cost. Im not going to look it up again, but to the best of my memory, the US produced 1500 Mk 6's A DAY at a cost of $400 each during WW I so the potential output in WW II would have been staggering (12,000 airdropped mines in a 3 month period anyone?).
In AE players (or at least the ones I played against) use their mine sweepers for ASW boats, as frankly there are very few mines to actually clear. In my last AAR I had taken New Calidonia amd Fiji before mid-Jan. My pace of advance would have been slowed dramatically if...
...from the beginning the US player had decided to send anything to Fiji ....as it was it took a good week to clear out the defenders that started there....[;)]
RE: MLEs
Posted: Tue Jul 14, 2009 12:51 am
by Hornblower
I can't recall a single time that a mine field i deployed by a surface ship actually hit anything. I had far greater success with SS and LBA's deployed mines... Got to love the B-29's in the late stage of the game..
RE: MLEs
Posted: Tue Jul 14, 2009 1:08 am
by Yamato hugger
ORIGINAL: treespider
ORIGINAL: Yamato hugger
I have several times posted a link to mine production figures in the "real war". Trust me, mine production should NOT be a bottle neck, nor should cost. Im not going to look it up again, but to the best of my memory, the US produced 1500 Mk 6's A DAY at a cost of $400 each during WW I so the potential output in WW II would have been staggering (12,000 airdropped mines in a 3 month period anyone?).
In AE players (or at least the ones I played against) use their mine sweepers for ASW boats, as frankly there are very few mines to actually clear. In my last AAR I had taken New Calidonia amd Fiji before mid-Jan. My pace of advance would have been slowed dramatically if...
...from the beginning the US player had decided to send anything to Fiji ....as it was it took a good week to clear out the defenders that started there....[;)]
With 2 thirds of 1 division. 2 divisions were assigned to the task, but I diverted 1 to take New Caledonia - a force that was not needed, the SNLF assigned would have done it, the division wasnt needed. If I had stuck to the original plan, Fiji was done in 3 days, instead of 7 days. 4 extra days, big deal. Still doesnt have any bearing on what length of time it would have taken if I had to clear minefields before landing.
Edit: I had taken the 4 Jap mine boats, relaoded them at Truk and mined Lord Howe Island after I invaded it, and when your bombardment force hit the island they didnt even discover the minefield. Thats 168 mines, or 5 months production.

RE: MLEs
Posted: Tue Jul 14, 2009 2:08 am
by bradfordkay
ORIGINAL: Hornblower
I can't recall a single time that a mine field i deployed by a surface ship actually hit anything. I had far greater success with SS and LBA's deployed mines... Got to love the B-29's in the late stage of the game..
You'll have to ask Chez about this, but in our CHS game I believe that my ship laid minefields did cause him some concern during his conquest of the SRA. And that was with fewer than 1000 mines in each port.
RE: MLEs
Posted: Tue Jul 14, 2009 4:49 pm
by engineer
I've seen my small Dutch and British laid minefields in the SRA damage battleships, cruisers, merchants, etc.
In one AI game, I sent Allied MSW to clear out Midway ahead of an invasion. They cleared the mines (they could find) and then when I brought in the invasion TF an LST managed to find a mine that the sweepers missed. After I captured the island, a "red dot" showed up indicating a hostile minefield. The MSW, still on hand, went sweeping again and cleaned it up in a turn.
Actually, that sort of "fuzziness" in the intelligence picture is one of the things that I like about WitP.