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Command Structure??
Posted: Thu Jul 16, 2009 3:54 pm
by Capt Cliff
What's the command structure? Will there be Corps HQ that divisions are attached to and then armies for the Corps and then the army group with Stalin and Hitler top dogs! Is there a command range with problem if your outside of it or how does the command structure work?
RE: Command Structure??
Posted: Fri Jul 17, 2009 9:37 am
by Apollo11
Hi all,
ORIGINAL: Capt Cliff
What's the command structure? Will there be Corps HQ that divisions are attached to and then armies for the Corps and then the army group with Stalin and Hitler top dogs! Is there a command range with problem if your outside of it or how does the command structure work?
There is command structure and there is penaly from being outside range of HQ (different class HQs have different ranges)! [:)]
Division -> Corps HQ -> Army HQ -> Army Group HQ / Front -> OKH / Stavka
Leo "Apollo11"
RE: Command Structure??
Posted: Fri Jul 17, 2009 6:42 pm
by Lützow
Something I had to think about:
With a divisional size structure there would be just about 160 Axis counters at Barabarossa start, plus aircraft units and army headquarters. That sounds, well, not overwhelming, rather like a smaller TOAW scenario.
I hope, WitE won't lack on details and is going set a new standard for eastern front, as WiTP did with pacific theatre.
RE: Command Structure??
Posted: Fri Jul 17, 2009 7:06 pm
by sol_invictus
From the look of the screenshots I don't think the full campaign will seem smallish in the least.
RE: Command Structure??
Posted: Sat Jul 18, 2009 6:29 am
by Lützow
Well, I've faith in 2by3 to present an outstandig game once again which will beat every competing title hands down. Nonetheless it's a bit hard to get an idea about actual gameplay with the current level of information. Hence some more output from beta team would be greatly appreciated. [:)]
RE: Command Structure??
Posted: Sat Jul 18, 2009 6:58 am
by Helpless
Germans could split their division into regimental size fragments and Soviets do have brigades. Number of on-map units could be quite significant.
RE: Command Structure??
Posted: Mon Jul 20, 2009 3:57 pm
by Capt Cliff
Can the Germans form Kampfegruppes?
RE: Command Structure??
Posted: Mon Jul 20, 2009 4:44 pm
by PyleDriver
You mean like the old board games?... Divisions can split as I said, otherwise a beat up unit you pull back to a railhead and put in refit...
RE: Command Structure??
Posted: Tue Jul 21, 2009 1:58 pm
by Joel Billings
With HQ's, air units and Axis Allies, there are over 340 counters on turn 1 for the Axis. I'd bet the Soviets will usually have around 400-500 counters. This should be a very playable game, but it is massive in the size of the map (more hexes than WitP) and number of units. For those that don't have time to take on the entire war, scenarios like Typhoon and Case Blue should be much quicker.
RE: Command Structure??
Posted: Tue Jul 21, 2009 4:07 pm
by Capt Cliff
ORIGINAL: PyleDriver
You mean like the old board games?... Divisions can split as I said, otherwise a beat up unit you pull back to a railhead and put in refit...
A Kampfegruppe was a collection of units, usually built are around regement or maybe a bunch or collection of battalions (tank, infantry and arty) commanded by a hot shot combat commander like Sturmgruppen Fuerher Pieper. There is a number of special German leaders that commanded kampfegroupes (sp). I believe the USA modelled their combat commands (CCA, CCB and CCR) after this concept but didn't have the same flexibility as the kampfegruppe.
RE: Command Structure??
Posted: Tue Jul 21, 2009 4:32 pm
by Helpless
Well, in most cases classical KG would be below the level where the game operates. You don't have all the building blocks for them - individual line infantry/tank/eng battalions are not on map units. However you can customize your formation by attaching various support units (tank/arty/eng) to the division level units, thus creating something very similar to KG.
RE: Command Structure??
Posted: Wed Jul 22, 2009 3:59 pm
by Capt Cliff
ORIGINAL: Helpless
Well, in most cases classical KG would be below the level where the game operates. You don't have all the building blocks for them - individual line infantry/tank/eng battalions are not on map units. However you can customize your formation by attaching various support units (tank/arty/eng) to the division level units, thus creating something very similar to KG.
Cool ... works for me!