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2 Questions
Posted: Fri Jul 17, 2009 10:39 am
by fthein
Hi
the game looks good so far. Much better than WW2. Nevertheless i have two Questions maybe someone can answer please.
- How does Malta affect german supply in Africa. Does the Allied player need to send a Airfleet there or is it handled via events?
- The predecessor allowed us to switch sides during the game via the F1 key. Is there a similar function in this version? So in 1939 i want to play only Germany but later when other country joined the axis i want to play them too.
Bye
Frank
RE: 2 Questions
Posted: Fri Jul 17, 2009 10:51 am
by Anraz
- The predecessor allowed us to switch sides during the game via the F1 key. Is there a similar function in this version? So in 1939 i want to play only Germany but later when other country joined the axis i want to play them too.
Use F11 instead of F1

RE: 2 Questions
Posted: Fri Jul 17, 2009 10:55 am
by doomtrader
- How does Malta affect german supply in Africa. Does the Allied player need to send a Airfleet there or is it handled via events?
The game uses default mechanism. So the best way for Allies to struck Axis convoys is to keep some raiders in the Mediterranean Sea Zones. (Now there is a difference in finding convoys between raiders and normal fleet)
- The predecessor allowed us to switch sides during the game via the F1 key. Is there a similar function in this version? So in 1939 i want to play only Germany but later when other country joined the axis i want to play them too.
To be honest it was the developers tool and we decided that the F1 will no longer be used for that.
RE: 2 Questions
Posted: Fri Jul 17, 2009 10:57 am
by doomtrader
Use F11 instead of F1
I was about to bet it's F12
RE: 2 Questions
Posted: Fri Jul 17, 2009 11:01 am
by Anraz
We may bet...
RE: 2 Questions
Posted: Fri Jul 17, 2009 11:55 am
by fthein
Thanks. You are both right. F11 and F12 have the same function [:D]
Regarding my first question there is also no need for the Axis player to conquerer Malta because it has no function in this game? Maybe you could add a special event which reduce axis supply in africa as long Malta is in Allied hands.
RE: 2 Questions
Posted: Fri Jul 17, 2009 11:58 am
by doomtrader
Trust me there is a reason to catch Malta. [;)]
Such an event is something we might think about
RE: 2 Questions
Posted: Fri Jul 17, 2009 1:28 pm
by gwgardner
ORIGINAL: fthein
Thanks. You are both right. F11 and F12 have the same function [:D]
Regarding my first question there is also no need for the Axis player to conquerer Malta because it has no function in this game? Maybe you could add a special event which reduce axis supply in africa as long Malta is in Allied hands.
There's already an event or mechanism for Malta inhibiting Axis supply. It doesn't occur every turn, but often enough to be a serious problem for the Axis.
RE: 2 Questions
Posted: Fri Jul 17, 2009 8:10 pm
by fthein
ORIGINAL: gwgardner
ORIGINAL: fthein
Thanks. You are both right. F11 and F12 have the same function [:D]
Regarding my first question there is also no need for the Axis player to conquerer Malta because it has no function in this game? Maybe you could add a special event which reduce axis supply in africa as long Malta is in Allied hands.
There's already an event or mechanism for Malta inhibiting Axis supply. It doesn't occur every turn, but often enough to be a serious problem for the Axis.
Good to know. I overflow the events yesterday but haven“t found anything. Have been missing this.
Another question is can i prevent italian troop transports to africa? Does it make sense to move a submarine fleet to the central med as british player?
And is is possible to make the yellow text with the unit names under the counters sharper? It is difficult to read them after zooming the map 3 steps out.
RE: 2 Questions
Posted: Sat Jul 18, 2009 12:38 am
by gwgardner
if you move the Italian units from port to port, they can't be stopped. You're best bet is to destroy the Italian STPs